Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

133 ratings
Desert Wars
File Size
56.904 MB
Oct 13, 2014 @ 2:18am
Oct 28, 2015 @ 9:29pm
34 Change Notes ( view )

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Desert Wars

In 1 collection by molefixer
The warrior code
4 items
The war along the border of the California Free State and TirTairngire nations is one you have trained to fight in for some time now. However, the threat between these two nations grows astronomically when an unseen power rises to start manipulating events to achieve its own dark desires. You have sworn an oath to defend your home land and that oath is more important than any rules or regulations. Can the combined military forces of Barstow repel the coming storm or will it be swallowed up inside it? It is still in Beta testing so I am open to input on improvements I can make.
[Rated PG-37 for bloody violent death, theft, language, various weirdos, sexy elves, cults, and ugly trolls]

I'd like to give thanks to whoever made the cascade ork props. I found them on facebook so I am not sure who to give credit to on steam. Thanks to divinityone, Mad Hatter, and whoever made the desfblackout plane and to those who have taken the time to add new portraits from the shadowrun books. I have many vehicles on here so if I missed giving you credit you have my apologies. I added the tanks and the different colored matrix panels as well as a few walls I used in the temple.

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Popular Discussions View All (12)
Jan 15, 2016 @ 5:42pm
Misc. bugs: brass knuckles, healing, visibility/attacks etc.
Nov 7, 2014 @ 1:46pm
Initial Assessment
Jun 11, 2020 @ 9:00pm
Lizard Lady Bug
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Ingo Renfray Dec 2, 2020 @ 6:41am 
This UGC has a huge problem with not respecting your time as a player. And I don´t mean that the story is bad or anything; I actually rather enjoyed it, had a real 80s action movie feel to it, you know? However, the combat scenes are just so damn long and repetitive that it made me quit by the time of the B.E.T.A. facility run. Might as well have called it "Door Wars", because in my experience the majority of your time is spent kicking said piece of furniture down, getting blasted by half a dozen guys on overwatch on the other side, murdering them in various ways and repeating the process ad nauseam. Seriously, I have NEVER in any Shadowrun campaign had to personally kill so many fragging cardboard cutout mooks. So points for style, but less for execution.
Skree Jun 21, 2020 @ 11:10am 
strange bug, when i went to los angeles i was using ace instead of my character... i thought it was temporary but going on i still was locked on ace. There were also some dialogue bugs and strange behaviours...

I replayed the desert mission and on arriving in los angeles i was my created character with ace as a comapanion.
Deus Vult Sep 24, 2018 @ 9:22pm 
Cannot continue game without decker. No money to hire decker. If decker is required decker should be provided OR warning should be given that do not start mission if no decker. Fail. 1 star.
dstrelek Jul 20, 2018 @ 5:50pm 
Oh, one thing I forgot to mention. I came across a few minor glitches. Nothing major, just things like a conversation not recognizing a boosted stat from cyberware, or a decking option not being available even though you have a hired runner on the team with the appropriate decking level. No big deal in the long run, just minor immersion breakers.
dstrelek Jul 20, 2018 @ 5:47pm 
Great mod and great story! Personally, I like the slow build character over the course of a lengthy campaign. I also like the fact that you weren't stingy with the money and gear. Getting loot from locations as well as off of defeated foes was great. As a nascent shadowrunner, you're gooing to take income from any source. I also like the unique weapons and cyberware you put into the mod. My Troll Street Samurai is a serious bad ass now, lol. I played your original mods from Shadowrun Returns, and just discovered these updated versions. Looking forward to playing through the revamped Darkness Falls campaign again. Keep up the great work! :steamhappy:
Zale Apr 30, 2018 @ 11:25am 
Desert Wars was interesting. It was a unique experience being part of the military rather than a shadowrunner, and you get to be immedietly know about the Tir. Character remained memorable and story was intruiging. If I had 1 complaint it would be that your character is comepletely useless in the beginning. That might just be a consiquence of playing Chi Casters in general though. Good mod.
ebbpp Mar 12, 2018 @ 10:47am 
Well, this looks like the largest story I played so far, same goes to fighting. Random textures and pictures are also nice addition. No game braking bugs, however there are some issues from time to time. The story has surprises and was well worth the time, especially that it continues in darkness falls stories, at this point however I saw few better done stories. Still highly recommended.
TheLordThyGod Sep 8, 2017 @ 1:45pm 
Just loaded this UGC up for the first time. This may already be known, but I wanted to report a couple of issues I've already run into from the very beginning. When I exit the tent at the beginning and the game tries to initiate dialog/combat, everything froze for a very long time. I could see that battle was starting from how the movement area was highlighted, but there was no HUD and I couldn't actually move. I though the game was frozen and re-loaded my auto-save. The same happened again; but I left my computer sitting for about a minute or two and eventually dialog iniated, the HUD appeared, and combat commenced. Slow, but so far so good. Then my character was immediately killed before I even got a turn. That's fine (the party members all have gold trauma kits), but that's pretty early to die - balancing issues?
Psychosoph Aug 1, 2017 @ 6:42am 
A problem I had in the beginning:
Don´t enter the heli transporter. First go to your base, enter the tent and THEN go to the heli.
I couldn´t interact with Mork and so was stuck in the transport.
Just to let you know.

P.S.: I like some run and gun runs here and there :) Thanks for the work.
Gabriel Apr 29, 2017 @ 7:56pm 
ok thank you for taking the time to answer