Alien: Isolation

Alien: Isolation

1,009 ratings
Alien: Isolation - Settings Mod
By AngelGraves13
Full Level of Detail / 4K Shadow Map Resolution / Horizontal FOV / Alternate Planar Reflections
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Introduction
The modded enables support for full Level of Detail, 4K (4096) shadow map resolution, Changes Vertical to Horizontal FOV, and adds an Alternate Planar Reflections option.
Installation Instructions
Simply copy and paste, replacing all contents of the file ENGINE_SETTINGS.XML.

Default location of ENGINE_SETTINGS.XML:

SteamApps\common\Alien Isolation\DATA
Changelog
* LOD value of 6.0 is Ultra. Previous 1.0 value is High.
* Added 4096 Shadow Resolution
* Added an Alternate Planar Reflections option
* Streaming Texture Heap Size raised to 512 for better texture resolution and streaming performance
* Streaming Model Heap Size raised to 512 for better model resolution and streaming performance
* Field of View values changed to horizontal FOV
Level of Detail (LOD)
Alien: Isolation uses Level of Detail (LOD) to reduce detail once objects are a certain distance from view, and while this method works well it does cause objects to pop in and out of detail.

Below are two images, one taken with the previous Ultra value and one taken with the new Ultra value.

LOD Ultra (1.0)
LOD Ultra (6.0)
Shadow Map Resolution
Shadow Map Resolution is limited to 2048 in Alien: Isolation by default. 4096 shadow map resolution can be accessed in-game with the modded file for higher resolution shadows.

2K (2048) Standard Shadows
4K (4096) Standard Shadows
Horizontal Field of View (FOV)
Alien: Isolation uses Vertical FOV instead of Horizontal FOV. The values have been renamed to avoid confusion and converted to horizontal values in-game. Values up to 110 FOV are enabled.

85 is the recommended value, and any value higher than 85 will result in no legs for Ripley and other first person player models.
Alternate Planar Reflections
Alternate Planar Reflections can be enabled in-game by toggling the setting to Alternate. This setting will ignore the reflection values found in the map files.

On
Alternate
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1 Comments
xRibellax 26 Oct @ 8:18am 
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