Space Engineers

Space Engineers

147 ratings
Humanoid's Beam Turret Multitool [toolcore]
3
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Production
Tags: NoScripts
File Size
Posted
Updated
1.848 MB
Apr 18, 2024 @ 9:26am
Oct 16, 2024 @ 7:57am
7 Change Notes ( view )

Subscribe to download
Humanoid's Beam Turret Multitool [toolcore]

Description
!!!THIS MOD REQUIRES TOOLCORE TO FUNCTION!!!

This mod adds a toolcore laser grinder/welder multitool 1x1x1 large grid block

Turret would automatically target and grind or weld various grids in 100m radius (depends on mode that you selected)

Additionally this mod has a simple open/close animation that will work if animation engine is in your world. This feature is completely optional and is purely cosmetic. The block would function normally if no AE is present.

https://steamcommunity.com/sharedfiles/filedetails/?id=2880317963 - animation engine
101 Comments
cordelia Nov 17 @ 4:16am 
This mod will only weld blocks in the same grid up to the framework.
If you use a different grid than this mod, it will be welded to completion.
This is also true for demolition.
Yablako Nov 9 @ 4:36pm 
For some reason, the turret just doesn't want to build anything connected to its grid, doesn't even aim at it.
More than that, I tried adding Simple Laser Multitools (Now with Turrets) and it looks like this mod marked the blocks it failed to build or whatever so the Simple Laser Turret refuses to build them too. Even after the block is gone the empty space is now cursed and no turrent will ever build anything placed there.
Any suggestions on how to resolve it?
raydeejay Oct 27 @ 5:57pm 
Any chance for a toolbar hokey to toggle Use Work Color?
humanoid.mp4  [author] Sep 17 @ 9:34am 
Animation engine can't conflict with it at all - you can even run my multitool without animation engine installed at all
crimson Sep 17 @ 9:08am 
@Syphond @humanoid,mp4 I use Simple Laser Multitools (Now with Turrets) by Copper, tried that mod out yesterday to see if it still works, and it does, so it's not toolcore.

only real difference between the two mods would probably be animation engine.

so it could be that, but... could it possibly be a conflict with another mod? cause if humanoid can't manage to duplicate the issue then it could be a mod conflict.
humanoid.mp4  [author] Sep 17 @ 8:20am 
Does this issue occur if you reload the world? If does, could you please upload the world to workshop? I can’t recreate this myself for some reason and I keep getting reports like this ):
Syphond Sep 16 @ 6:01pm 
He just updated his reactors mod three days ago, so he is around. I'm wondering if it is tool core as I tried another one and it had problems. Might be tool core might be both.
crimson Sep 16 @ 4:52am 
@Syphond I won't be able to check, but you should go grab another mod that uses tool core to see if it's tool core itself rather than this mod. (honestly I would use this one, but the mod author still hasn't gotten back to me since the 6th of june. so, I'm kinda getting a feeling that this one is semi dead for a while.)
Syphond Sep 15 @ 1:48pm 
Tried this yesterday, it built all the wire frames for the blocks once then quit working after that.. Wouldnt continue building anything it started or anything new. Hopefull fixed soon.
crimson Jun 6 @ 9:07am 
can this turret be manually controlled?

I realize that most people love just turning it on and leaving it on to let it do all the work for you, but some people may like the option to leave the AI off and just use it as an actual turret that welds and disassemble your enemies. (or regular blocks, it's satisfying either way to watch something melt away while you control it.)