Garry's Mod

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Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
2.192 MB
Oct 3, 2014 @ 9:08pm
Feb 15 @ 1:40pm
33 Change Notes ( view )

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Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)

Description
This is the Tactical Insertion ported from Black Ops II.

Before asking questions in the comments, check if it's answered in the FAQ!

What it does
It allows you to set your spawn point using a device. When you die, you will respawn at the tactical insertion. It can be broken if you damage it, or picked up by interacting. Spawning a second one replaces the first one.

Server owners can use "resource.AddWorkshop("322038989") to download files to clients

Usage:
Sandbox
In Sandbox, simply go to the CoD Multiplayer tab in the weapons menu, and give it to yourself. Hold left click to pull out the insertion, and let go to drop it.

CVars:
"Tac_RespawnLimit" (default 0)
"Tac_Infinite" (default 0)
"Tac_AllowUndo" (default 1)
"Tac_HasHealth" (default 1)

FAQ
Q: C_Arms?
A: Yes

Q: Can you pick it up?
A: Yep! When a player interacts with their own insertion, it gives it back to them. If they already have one, it destroys it.

Q: How can I limit the amount of respawns an insertion has?
A: You can use the "Tac_RespawnLimit" cvar (default 0) to limit the respawn count

Q: Can I change something in the code and reupload my own version?
A: No. The code is my own and thus protected under copyright.

Devs:
To add a check if the player has a Tac active, just check the ply.Tacs variable (a table). You can do something like:
if ply.Tacs then return end
The PlayerSpawn hook for the Tac addon ("PlayerSpawn_TacInsert") always runs last.

Credits:
Treyarch - Models & Animation
Myself - Porting, coding, etc
189 Comments
Specneo May 15 @ 3:07pm 
zbase compatibility?
NNinja1255 Mar 13 @ 4:24pm 
does pressing use to pick it up only work if you are aiming at it or does it work basically if you are near it? i prefer the former.
Hoff  [author] Jan 14 @ 12:05pm 
Final fix for [ncs] defib compatibility, tested and confirmed working
Hoff  [author] Jan 8 @ 10:17pm 
Fixed!
Ghostly Jan 8 @ 10:00pm 
[Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)] lua/entities/cod-tac-insert/init.lua:42: attempt to index field 'PlayerSpawn' (a nil value)
1. unknown - lua/entities/cod-tac-insert/init.lua:42
2. Spawn - [C]:-1
3. unknown - lua/weapons/seal6-tac-insert/shared.lua:164
Hoff  [author] Jan 8 @ 9:53pm 
Any errors or it just ignores the tac?
Ghostly Jan 8 @ 9:48pm 
Hey its not working for when we use it in deathrun, what should we do?
bob Jan 8 @ 2:44am 
2014-2025:steamthumbsup:
ImGoingBerserk Jan 6 @ 6:10pm 
Thank you!
Hoff  [author] Jan 5 @ 10:04pm 
The defib addon has been updated and no longer has compatibility issues anymore! Enjoy