Sid Meier's Civilization V

Sid Meier's Civilization V

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Accurate Earth
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60.014 KB
Sep 22, 2014 @ 2:55pm
Oct 28, 2016 @ 2:47pm
10 Change Notes ( view )
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Accurate Earth

In 1 collection by framedarchitecture
Accurate Maps
26 items
Description
Two huge World Scenarios with pre-placed Civs and resources. Founded and captured cities are automatically named based on their location.

Accurate Earth I: Shoshone, America, Aztecs, Brazil, Spain, England, France, Germany, Rome, Russia, Ottomans, Persia, Mongolia, China, Japan, Indonesia, Siam, India, Egypt, Ethiopia, Songhai, Zulu

Accurate Earth II : Iroquois, Maya, Inca (DLC), Celts, Portugal, Poland, Venice, Sweden, Byzantines, Huns, Babylon (DLC), Greece, India, China, Korea (DLC), France, Netherlands, Polynesia (DLC), Arabia, Germany, Carthage

Requirements
* Brave New World and Gods & Kings

Recommended mods are available in the above-linked collection, "Accurate Maps".

How to Load
Choose the either 'Accurate Earth I' or 'Accurate Earth II' (requires Babylon, Korea, Inca and Polynesia DLC!) in the setup screen (Screenshot #1)
Scenario If you want to play with the pre-placed Civs, tick the Load Scenario check box.
Normal Map Set up the game as you normally would. Cities will still be named based on their location.

Special Scenario Rules
* Can found cities as little as two tiles from existing cities
* Cannot found cities on Marsh, Jungle, Snow, Tundra or Desert tiles
* Cannot build Trading Posts or Farms on Desert tiles
* Grass Hills: +1 Food, -1 Production
* Castles and Walls: +1 Production
* Up to 9 Religions may be founded
* Pantheons cost less faith to adopt
* Each Civ has constraints on the number of cities they can found in each era.
* Cities grow more slowly, but generate less unhappiness.
* Settlers, Scouts, Caravels, Naus, and Sea Beggars can enter rival territory
* Barbarians cannot spawn in Snow terrain

For Modders
If you want to add dynamic city naming to your WorldBuilder scenario, you will find all the files you need in this mods' City Names folder.

Alternate Download and Discussion[forums.civfanatics.com]
382 Comments
ShaMedic Sep 11 @ 5:32am 
NOTICE TO ANYONE INSTALLING THIS MOD:

Just by having this map enabled, settlers will not be able to settle on Jungles, Tundra, Snow, Deserts, and more. (Even on different maps!)
kensw Jul 22 @ 6:28pm 
Just trying this mod out for the first time. I like the map
Not crazy about the city limits.
Japan is my Favorite Civ - Limited to 2 cities in Classical age China gets 6 ????? Historically accurate probably but not great for play-ability. Also Small Japanese main Island not good for Play-ability either. :Uranium:
nadal28 Jun 19 @ 3:22am 
Barcelona french? XD
byjimini Apr 17 @ 11:14am 
@Shadesmith sekect the map from the setup screen, there's a "load scenarios" button.
emikorn Dec 23, 2023 @ 11:33am 
Does It work with Vox Populi?
Shadesmith Oct 17, 2023 @ 11:37am 
No way to get it to show up in scenarios, no scenario to tick. Pretty maps if you load them normal, but that whole 'true start' location? Yeah, Egypt is not in Ontario.
dannazgu Jun 8, 2023 @ 5:14am 
it doesn't appear to me, even following all step
Chaos May 9, 2023 @ 2:59am 
Blocks Accurate Europe (v. 0-999) is a Dependency but cannot find the exact name to load.
Which one should be used?
framedarchitecture  [author] Mar 29, 2023 @ 10:02am 
@dc04034 There are a few places to settle in Siberia, which can grab important resources. But, as on real Earth, Siberia is very sparsely settled and completely marginal land.
jtfflowers Mar 28, 2023 @ 8:42pm 
no city states version please?