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In 1 collection by framedarchitecture
Two huge World Scenarios with pre-placed Civs and resources. Founded and captured cities are automatically named based on their location.
Accurate Earth I: Shoshone, America, Aztecs, Brazil, Spain, England, France, Germany, Rome, Russia, Ottomans, Persia, Mongolia, China, Japan, Indonesia, Siam, India, Egypt, Ethiopia, Songhai, Zulu
Accurate Earth II : Iroquois, Maya, Inca (DLC), Celts, Portugal, Poland, Venice, Sweden, Byzantines, Huns, Babylon (DLC), Greece, India, China, Korea (DLC), France, Netherlands, Polynesia (DLC), Arabia, Germany, Carthage
Requirements * Brave New World and Gods & Kings
Recommended mods are available in the above-linked collection, "Accurate Maps".
How to Load Choose the either 'Accurate Earth I' or 'Accurate Earth II' (requires Babylon, Korea, Inca and Polynesia DLC!) in the setup screen (Screenshot #1) Scenario If you want to play with the pre-placed Civs, tick the Load Scenario check box. Normal Map Set up the game as you normally would. Cities will still be named based on their location.
Special Scenario Rules * Can found cities as little as two tiles from existing cities * Cannot found cities on Marsh, Jungle, Snow, Tundra or Desert tiles * Cannot build Trading Posts or Farms on Desert tiles * Grass Hills: +1 Food, -1 Production * Castles and Walls: +1 Production * Up to 9 Religions may be founded * Pantheons cost less faith to adopt * Each Civ has constraints on the number of cities they can found in each era. * Cities grow more slowly, but generate less unhappiness. * Settlers, Scouts, Caravels, Naus, and Sea Beggars can enter rival territory * Barbarians cannot spawn in Snow terrain
For Modders If you want to add dynamic city naming to your WorldBuilder scenario, you will find all the files you need in this mods' City Names folder.