Sid Meier's Civilization V

Sid Meier's Civilization V

536 ratings
Accurate Earth
File Size
0.057 MB
Sep 22, 2014 @ 2:55pm
Oct 28, 2016 @ 2:47pm
10 Change Notes ( view )
You need DLC to use this item.

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Accurate Earth

In 1 collection by framedarchitecture
Accurate Maps
26 items
Two huge World Scenarios with pre-placed Civs and resources. Founded and captured cities are automatically named based on their location.

Accurate Earth I: Shoshone, America, Aztecs, Brazil, Spain, England, France, Germany, Rome, Russia, Ottomans, Persia, Mongolia, China, Japan, Indonesia, Siam, India, Egypt, Ethiopia, Songhai, Zulu

Accurate Earth II : Iroquois, Maya, Inca (DLC), Celts, Portugal, Poland, Venice, Sweden, Byzantines, Huns, Babylon (DLC), Greece, India, China, Korea (DLC), France, Netherlands, Polynesia (DLC), Arabia, Germany, Carthage

* Brave New World and Gods & Kings

Recommended mods are available in the above-linked collection, "Accurate Maps".

How to Load
Choose the either 'Accurate Earth I' or 'Accurate Earth II' (requires Babylon, Korea, Inca and Polynesia DLC!) in the setup screen (Screenshot #1)
Scenario If you want to play with the pre-placed Civs, tick the Load Scenario check box.
Normal Map Set up the game as you normally would. Cities will still be named based on their location.

Special Scenario Rules
* Can found cities as little as two tiles from existing cities
* Cannot found cities on Marsh, Jungle, Snow, Tundra or Desert tiles
* Cannot build Trading Posts or Farms on Desert tiles
* Grass Hills: +1 Food, -1 Production
* Castles and Walls: +1 Production
* Up to 9 Religions may be founded
* Pantheons cost less faith to adopt
* Each Civ has constraints on the number of cities they can found in each era.
* Cities grow more slowly, but generate less unhappiness.
* Settlers, Scouts, Caravels, Naus, and Sea Beggars can enter rival territory
* Barbarians cannot spawn in Snow terrain

For Modders
If you want to add dynamic city naming to your WorldBuilder scenario, you will find all the files you need in this mods' City Names folder.

Alternate Download and Discussion[]
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Thomas J Bombadil Jun 11 @ 10:27am 
No aluminum in North America whatsoever?
Frank Savage Jan 30 @ 4:51am 
Doesnt load the TSL. No other mods interfering...
Shapelesshorror Dec 30, 2021 @ 5:54pm 
Hi framedarchitecture, do you have a write-up available anywhere of all the special rules and special civ traits/handicaps/events. I haven't been able to find a compilation anywhere. Thank you! The mod is great!
USDAQueef Dec 27, 2021 @ 7:53am 
How do you adjust the pace of a game in a scenario?
General Mendoza Dec 19, 2021 @ 6:38am 
why no gold in california? or colorado?
timseverino Dec 19, 2021 @ 12:22am 
the game works great, but is there a way to turn off the city limits? I only got 120 turns in with Shonone and got bored, so much space and no ability to settle until the information era past only 4 cities?
framedarchitecture  [author] Sep 15, 2021 @ 2:10pm 
Not sure why so many people have trouble setting up a game.....
1. Subscribe to this mod
2. Click MODS button on main screen, and ACCEPT
3. Click the ENABLE button to the right of "Accurate Earth (v.10)"
4. Click NEXT
6. Click SET UP GAME
7. Click MAP TYPE
8. Scroll down and select either "Accurate Earth I" or "Accurate Earth II"
9.Under MAP TYPE tick the LOAD SCENARIO box
10. Select a Civilization
11. Select a Difficulty and a Game Pace
12. Click Start

I cannot break this down any further.....
Ricky.RIP Sep 6, 2021 @ 7:17am 
I have ticked the scenario box and my civs spawn in the same inaccurate place every time
marstyk May 14, 2021 @ 1:40am 
There is a bug I want to discuss. Even when I play on a random map and I don't choose this scenario (but I have it on in mods tab) the cities still can't be founded on the tiles you excluded. The AI never moves the first settler so half of the AI controlled civilizations never get to found their first city
framedarchitecture  [author] May 4, 2021 @ 12:13pm 
@Cream You have to enable the scenario tick boxes in order to have accurate city names on map.