Sid Meier's Civilization V

Sid Meier's Civilization V

560 ratings
Accurate Earth
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.057 MB
Sep 22, 2014 @ 2:55pm
Oct 28, 2016 @ 2:47pm
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Accurate Earth

In 1 collection by framedarchitecture
Accurate Maps
26 items
Description
Two huge World Scenarios with pre-placed Civs and resources. Founded and captured cities are automatically named based on their location.

Accurate Earth I: Shoshone, America, Aztecs, Brazil, Spain, England, France, Germany, Rome, Russia, Ottomans, Persia, Mongolia, China, Japan, Indonesia, Siam, India, Egypt, Ethiopia, Songhai, Zulu

Accurate Earth II : Iroquois, Maya, Inca (DLC), Celts, Portugal, Poland, Venice, Sweden, Byzantines, Huns, Babylon (DLC), Greece, India, China, Korea (DLC), France, Netherlands, Polynesia (DLC), Arabia, Germany, Carthage

Requirements
* Brave New World and Gods & Kings

Recommended mods are available in the above-linked collection, "Accurate Maps".

How to Load
Choose the either 'Accurate Earth I' or 'Accurate Earth II' (requires Babylon, Korea, Inca and Polynesia DLC!) in the setup screen (Screenshot #1)
Scenario If you want to play with the pre-placed Civs, tick the Load Scenario check box.
Normal Map Set up the game as you normally would. Cities will still be named based on their location.

Special Scenario Rules
* Can found cities as little as two tiles from existing cities
* Cannot found cities on Marsh, Jungle, Snow, Tundra or Desert tiles
* Cannot build Trading Posts or Farms on Desert tiles
* Grass Hills: +1 Food, -1 Production
* Castles and Walls: +1 Production
* Up to 9 Religions may be founded
* Pantheons cost less faith to adopt
* Each Civ has constraints on the number of cities they can found in each era.
* Cities grow more slowly, but generate less unhappiness.
* Settlers, Scouts, Caravels, Naus, and Sea Beggars can enter rival territory
* Barbarians cannot spawn in Snow terrain

For Modders
If you want to add dynamic city naming to your WorldBuilder scenario, you will find all the files you need in this mods' City Names folder.

Alternate Download and Discussion[forums.civfanatics.com]
< >
377 Comments
Shadesmith Oct 17 @ 11:37am 
No way to get it to show up in scenarios, no scenario to tick. Pretty maps if you load them normal, but that whole 'true start' location? Yeah, Egypt is not in Ontario.
dannazgu Jun 8 @ 5:14am 
it doesn't appear to me, even following all step
Chaos May 9 @ 2:59am 
Blocks Accurate Europe (v. 0-999) is a Dependency but cannot find the exact name to load.
Which one should be used?
framedarchitecture  [author] Mar 29 @ 10:02am 
@dc04034 There are a few places to settle in Siberia, which can grab important resources. But, as on real Earth, Siberia is very sparsely settled and completely marginal land.
jtfflowers Mar 28 @ 8:42pm 
no city states version please?
dc04034 Nov 29, 2022 @ 11:46am 
empty siberia.. there are even some resources. why you made that dude?
Thomas J Bombadil Jun 11, 2022 @ 10:27am 
No aluminum in North America whatsoever?
Frank Savage Jan 30, 2022 @ 4:51am 
Doesnt load the TSL. No other mods interfering...
Shapelesshorror Dec 30, 2021 @ 5:54pm 
Hi framedarchitecture, do you have a write-up available anywhere of all the special rules and special civ traits/handicaps/events. I haven't been able to find a compilation anywhere. Thank you! The mod is great!
Glocktopus Dec 27, 2021 @ 7:53am 
How do you adjust the pace of a game in a scenario?