Sid Meier's Civilization V

Sid Meier's Civilization V

517 ratings
Accurate Earth
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File Size
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0.057 MB
Sep 22, 2014 @ 2:55pm
Oct 28, 2016 @ 2:47pm
10 Change Notes ( view )
You need DLC to use this item.

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Accurate Earth

In 1 collection by framedarchitecture
Accurate Maps
26 items
Description
Two huge World Scenarios with pre-placed Civs and resources. Founded and captured cities are automatically named based on their location.

Accurate Earth I: Shoshone, America, Aztecs, Brazil, Spain, England, France, Germany, Rome, Russia, Ottomans, Persia, Mongolia, China, Japan, Indonesia, Siam, India, Egypt, Ethiopia, Songhai, Zulu

Accurate Earth II : Iroquois, Maya, Inca (DLC), Celts, Portugal, Poland, Venice, Sweden, Byzantines, Huns, Babylon (DLC), Greece, India, China, Korea (DLC), France, Netherlands, Polynesia (DLC), Arabia, Germany, Carthage

Requirements
* Brave New World and Gods & Kings

Recommended mods are available in the above-linked collection, "Accurate Maps".

How to Load
Choose the either 'Accurate Earth I' or 'Accurate Earth II' (requires Babylon, Korea, Inca and Polynesia DLC!) in the setup screen (Screenshot #1)
Scenario If you want to play with the pre-placed Civs, tick the Load Scenario check box.
Normal Map Set up the game as you normally would. Cities will still be named based on their location.

Special Scenario Rules
* Can found cities as little as two tiles from existing cities
* Cannot found cities on Marsh, Jungle, Snow, Tundra or Desert tiles
* Cannot build Trading Posts or Farms on Desert tiles
* Grass Hills: +1 Food, -1 Production
* Castles and Walls: +1 Production
* Up to 9 Religions may be founded
* Pantheons cost less faith to adopt
* Each Civ has constraints on the number of cities they can found in each era.
* Cities grow more slowly, but generate less unhappiness.
* Settlers, Scouts, Caravels, Naus, and Sea Beggars can enter rival territory
* Barbarians cannot spawn in Snow terrain

For Modders
If you want to add dynamic city naming to your WorldBuilder scenario, you will find all the files you need in this mods' City Names folder.

Alternate Download and Discussion[forums.civfanatics.com]
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363 Comments
marstyk May 14 @ 1:40am 
There is a bug I want to discuss. Even when I play on a random map and I don't choose this scenario (but I have it on in mods tab) the cities still can't be founded on the tiles you excluded. The AI never moves the first settler so half of the AI controlled civilizations never get to found their first city
framedarchitecture  [author] May 4 @ 12:13pm 
@Cream You have to enable the scenario tick boxes in order to have accurate city names on map.
Cream May 4 @ 8:45am 
Cities arent named based on their location in a normal game for me, which is a shame because I really dislike the options the scenarios offer.
Gavlar11 Mar 31 @ 8:26am 
@btfuruta i had a similar issue with the author's Europe map. it went away after I reloaded the save and doesn't do anything, so I don't think you need to worry about it
btfuruta Mar 15 @ 9:55am 
Each unit I get always has the option to upgrade or whatever. Usually 50% bonus against cities? But whenever I click on the upgrade button, it just gives me the city manager view, so I can't upgrade them. Am I missing something? It's not game breaking, just annoying.
rdkirley Jan 28 @ 4:59pm 
in the alternate scenario, France, Germany, Holland, Greece, and Arabia all start in the wrong place
Frank Savage Jan 2 @ 7:55pm 
Okay so this does not come up as an option to load. I have checked everything. I have the DLC content, no other mods, tried the mod section, tried the normal map, tried scenarios, but just does not come up in the map options anywhere.
wmlp944 Nov 5, 2020 @ 7:09pm 
love this
Fancy Sep 20, 2020 @ 5:49am 
Love the mod but the max cities feature is horrible
Aven Jul 14, 2020 @ 4:31am 
dont use the mod version