This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Alice in Tokyo Wonderland
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Posted
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Oct 1, 2014 @ 10:36am
Feb 3, 2016 @ 8:59am
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Alice in Tokyo Wonderland is finally updated.
Description
Release date: Q1 2016

Alice in Tokyo Wonderland is an Action-Adventure Hack n' Slash developed by just 2 people on the Unreal Engine 4 for PC, Mac, and Linux. You take control of Alice, a student in Tokyo, Japan who accidentally follows her rabbit into Wonderland. With the help of The Legendary Vorpal Blade and Fierce Ancient Magic you will traverse the Whimsical and Treacherous World of Tokyo Wonderland. But will that be enough to get out with Your Head still attached as you Unravel the Enthralling Story and try to Save Wonderland from the Evil Geisha Queen of Hearts?
Fast Combo Based Action!
    * Master Multiple Weapons which Seamlessly Chained Together

Command the Variety Needed to Succeed!
    * Command Air Combat, Counter Moves, Blocks, Swift Dodging, Finishers, Ranged Weaponry, Upgrades, Magic, & More

Unexpected Story and Settings!
    * in a Place this Mad there’s no telling where it'll take you next...

A Journey full of Extraordinary Warriors!
    * Sumo Tweedle Dee and Dum, Samurai Hatter, Ronin March Hare, Stone Lion Cheshire Cat, and more fill out this Varied Cast

Play with Precision!
    * Controller/Gamepad Support

Down the Rabbit hole we go....

VOTE YES!!!!
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93 Comments
Zwergchen Feb 27, 2017 @ 2:30am 
Any news?
It´s announced for first quarter of 2016, now we have 2017...
lifehousee Oct 6, 2016 @ 11:19pm 
Looking good, Can't wait to give it a shot.
Corvo Attano Sep 3, 2016 @ 4:12pm 
Yes, I understand. I don't mean she's not beautiful Im mean about some more charming in visual stuff. Thanks for answer. )
Blink Theory  [author] Sep 3, 2016 @ 2:42pm 
@Bowelwhistler
Not a problem. We've only textured her enough to not make her super boring but we are saving most Visual stuff to the end and focusing on solid gameplay and level design first. It's a dumb way of doing it because it makes for poor trailers and pictures (but allows more time for bug fixing and refinement which is why we chose to go this route). She she and everything else will look tons tons better by the time the game is out.
Corvo Attano Aug 17, 2016 @ 7:06am 
Can you make her face more... interesting? :LIS_butterfly:
Blink Theory  [author] Jul 26, 2016 @ 7:54pm 
@Zynthio
Later this year...should be Fall...Just got another enemy done and only 3 Levels to build left (which get built all together...hence saving it until the end as it's a lot at once but still only 3)....I'll update with video soon...problem is we haven't spent much time texturing things so cool new enemies but they look bland and that's no fun to share. I'll update soon though.....
Zyn Jul 18, 2016 @ 7:17pm 
I've been waiting since I demo'd at PAX South this year! When is it coming?
Blink Theory  [author] Oct 22, 2015 @ 2:35am 
Greenlit....lovely...Thanks everyone....We'll update shortly, a lot has improved....
Blink Theory  [author] Oct 17, 2015 @ 11:12pm 
Lioside,
Zbrush and Maya....standards really but they get the job done...I use Quixel Suite to texture but I'm not positive I can recommend them over Substance as they haven't updated much since I bought them so verdict is still out on that program....Thanks for the vote....
Playmaker Oct 17, 2015 @ 8:07pm 
voted and what did you use to make the characters? I'm trying to make my character into a 3D style he just a bit more complex than most characters.