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Vector 36
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Sep 21, 2014 @ 7:21pm
Jan 25, 2017 @ 2:55am

View Vector 36 in the store

Store page
Recent Announcements View All (4)
Vector 36 will be available for Early Access at the end of November
Vector36 is GOOOOOOOO!
Description
Release date: Q1-Q2 2015
Vector 36 is a real time physics based racing game set on the fossae of Mars in the distant future.

Players build and customize their vehicles using various purchased or scavenged parts as they climb the ranks of the Vector Series Races. Each craft is propelled by pure game physics and dynamics, only responding to the player’s tuning and inputs. Players compete on rough and varied terrain, surviving real time weather effects, environmental hazards, and other pilots to become the vector series champion.

Background:
Vector 36 is a solo venture by Ryan McKee of Red River Studio in Christchurch, New Zealand. It has been in development for the past year and has just been released into the wild as of Sept 2014, at the NZGDC14 event, where it was a finalist for the KiwiGameStarter competition. The goal of Vector 36 is to bring players the very custom and personal experience of building their own ships and flying them across the serene and beautiful landscapes of Mars.

Vector 36 gives players a unique racing experience while drawing influence from some of history’s most successful franchises, combining the free customization of physics-sandbox games like Kerbal Space Program with the technological sophistication of the Gran Turismo series. With realistic Mars landscapes and atmospheres informed by the latest imagery from NASA’s Curiosity rover, players will be drawn to explore and immerse themselves in the dream of martian terraformation.

Current Features:
  • Singleplayer
  • Unique fully simulated physics. WYSIWYG style tuning. No pre-programmed motions.
  • Play modes: Sprint, Circuit, Waypoint
  • Internal and external components affect ship performance.
  • Store sells OEM as well as custom skimmers. Sell old Skimmers.
  • Store sells parts and accessories. Earn credits and upgrade your ship.
  • Skim the surface of mars, from the polar ice caps to the base of Olympus Mons.
  • Variable time of day.
  • Almost unlimited configurations for craft.
  • In-race input between power, cooling, control, fuel, sub-systems.
  • Repair bots repair your ship on the spot, so you can keep on flying.
  • Use Skimmer hardware to hinder opponents. Purge your fuel cell for an EMP blast, or have a bot steal parts.
  • Oculus Rift support
  • Family friendly

Planned Features:
  • Multiplayer
  • Multiple (and ever expanding) play modes: Hillclimb, Rally, Delivery, Capture the Flag, Tag, etc
  • Multiple planets/moons with unique environments, atmospheres and gravity.
  • Real time weather and force effects.
  • Pilots are responsible for the upkeep of their skimmers. Maintenance, upgrades, damage, all affect gameplay.
  • Rich online trading and currency culture. Online part shops and tuning garages. Players can pay for professional tune or swap vehicles.
  • D-Box motion support
  • Endlessly expandable. New parts, ships, planets, and ease of adaptability mean a seamless future growth.

NEW Playable Demo:
https://www.facebook.com/Vector36

Battle Plan:
(Subject to change)
Early-Access $10 base price, increasing to $20-25 for full Beta release.
Alpha Demo Release - Q4 2014
Beta Full Release - Q1-Q2 2015 (depending on Early Access Sales)
Full Release - Q3 -Q4 2015

Credits:
Kubix - Sound Design and OST
Lincoln Renall - Concept Art and Images
Kevin McKee - Production and Testing
Mark Harper - 3D Modelling

Notes:
Vector36 has been an amazing experience. I have had an absolute blast getting it to where it is now. I only hope you enjoy playing it as much as I have enjoyed building it for you. Check out development news on the facebook page:

https://www.facebook.com/Vector36

In order to get Vector36 where it needs to go (Read: dedicated multiplayer), I have to rely on your purchase in the early stages of development. This will assure total focus can be spent on making it truly great as soon as possible. Thanks for your vote, wish me luck!

-Ryan
Popular Discussions View All (6)
5
Oct 21, 2014 @ 7:21am
A few suggestions
unclepeanuts
5
Oct 15, 2014 @ 3:41pm
How much will it cost?
s1mple
3
Apr 15, 2015 @ 7:07pm
Motion simulation
Wanegain
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129 Comments
s0ap b@r Sep 20, 2015 @ 5:07pm 
dazzled. well done.
s0ap b@r Sep 20, 2015 @ 5:07pm 
dazzled. well done.
ERroR saNs Jul 15, 2015 @ 1:41am 
steam give Kerbal Space Program a workshop
AWP-tic Apr 23, 2015 @ 9:44pm 
Well Red River, I will thank you for anything you could do for this. But I will certainly keep up to date on this game.

-bey
Red River Studio  [author] Apr 15, 2015 @ 7:17pm 
Daylen,
That ice skating drifty feel is inherent of this sort of game. Its not meant to feel like wipeout. As the game goes on in development, Vehicle controls will get sharper as I introduce more thrust vectoring and smarter controls. This wont be at any cost the users, just as I get smarter. If you look at the playstyle more as a rally game and drifting, its much more enjoyable.

You know those RC quadracopters? Eventually I can get the skimmers to fly like those. It will take a lot of work, but its completely possible, and sort of an end goal.
Red River Studio  [author] Apr 15, 2015 @ 7:08pm 
Beyldrago123, Sorry man. That sort of a rig might not cut it these days. I can optimize certain graphical facets, but the core game runs on some meaty physics. I will see what I can do for you.
Daylen Mar 9, 2015 @ 11:16am 
The gameplay is cool, the "vehicles" look fantastic. But I think that the driving feeling like on ice reduces the game fun. It would be better, if the game was faster, more dynamic, but with real damage calculation. Maybe the player should have the option to buy a system (which is expensive) which simplifies the driving dynamic. A modern and cooler look of the cockpit and garages (for example with holograms) would be great.
AWP-tic Feb 21, 2015 @ 9:05pm 
I am using a windows Vista with 2 gigs of Ram, a 1 Gig Amd 36 somethign Grapchics card, and an Core 2 Quad 2.5 ghz CPU. Quite old, but will not be in a posistion to get anything better for atleats 5-6 years.
Red River Studio  [author] Feb 13, 2015 @ 1:08pm 
What sort of specs are you running?
AWP-tic Feb 12, 2015 @ 10:55pm 
What are the planned PC specs, and are there plans for low end pc Optimization?


Please by lord Almighty will you do this.