HELLDIVERS™ 2

HELLDIVERS™ 2

124 ratings
P2W? Not anymore with this easy super cred farm
By Emperor Fooble
Are you mad that some people are spreading democracy with premium weapons while you are stuck with the vastly superior but boring looking starting gear?

Are you aware that you can easily collect premium currency from the regular warbond and the maps just by playing the game normally, BUT you wan't the orange stuff RIGHT NOWWWWW!?

Well you are in luck, because here is a very simple and quick method of target farming warbond medals and super credits that can even be done solo, however it is most efficient if done with 1-2 (or even 3) other players.
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What you need (other than a can-do attitude!)
What is better than money?

SUPER MONEY! And freedom. But mostly super money.

So if you like the idea of earning a lot of super credits, then my dear capitalist reader, grab yourself a nice hot mug of liberTEA, get comfortable and read about this easy method of hedge fund level stonks that totally won't be nerfed or removed in future patches.


The three things that you will need are;

To participate in an escort defence mission,
and,
for the mission to take place against the Automatons.




For the small percentage of viewers remaining who didn't immediately alt+f4 out of this guide and returned to fighting medium difficulty Terminids after reading escort mission and fighting the bots, I salute you.

The third thing you need is the willingness to mindlessly grind until you reach your desired amount of super credits.
Classified - citizens viewing without clearance will be sent to reeducation camps.
Once you have located a defence mission, specifically an escort mission against the robot aggressors, navigate your mighty ship to it's location and make a few final preparations.


1: Adjust difficulty of the mission.

Set the difficulty to trivial or easy.
Not because you are a communist loving sissy, but because your goal is to easily and quickly complete these missions as fast as possible. You are not farming requisition points and XP, you are chasing super credits, aka POI's (points of interest).

Trivial is the most optimal difficulty for this grind, however there is not a significant difficulty difference between trivial and easy, but doubling up on the warbond medals earned for successfully completely the mission is nothing to scoff at when you may very well be repeating the mission dozens of times.

From medium difficulty and above, the Automaton waves start including more and more enemies that will slow you down, by being more lethal to you and the colonists you are evacuating, and that the enemies will require specific weapons to deal with or are capable of chasing you down forcing you to actually fight.


2: Why a defence mission?

Because the map is absolutely tiny, but still contains several points of interest which you can sprint to very quickly.

3: Why an escort mission though? Everyone hates escort missions even though they save lives!

The main objective of an escort mission, on lower difficulties, is incredibly quick and easy to achieve.
It is by far the quickest (and easiest) mission to complete even if playing solo.


4: Why battle the Robots instead of the bugs?

Everyone wants to be a Roughneck, but if you want the credits, you need the bots.
The low difficulty Automatons are absolutely terrible at killing unarmed, unarmoured NPC citizens that run in straight lines with zero zigs or zags.
Those laser toting robots will stand still and blast absolutely everything but what they are aiming at, to the point where in comparison Storm Troopers aim like Chris Kyle.

The bugs on the other hand are experts in the murder of NPC's that have zero self preservation programming.
Even the smallest and weakest Terminid is faster that the citizens, and they do not miss with their toothy chomps or slashing bladed limbs.


5: Weapons and stratagems.

Given the low difficulty level, you are largely free to use whatever you want. It can be a great opportunity to test out a wide range of weaponry.
The only necessary component you need is something to punch through medium armour to deal with the heavier rocket or laser robots that are almost immune to regular munitions.
Luckily almost any such weapon will do here, autocannon, sniper, laser cannon, railgun ect, though my personal favourite is the machine gun. Not the stalwart, the machine gun. Turn up it's firerate and it not only hammers the medium bots, it can be turned on an entire platoon of regular units in a pinch without needing to swap weapons.

Other than a weapon call in, your choice of stratagem is completely personal.
Jump pack can help you move to your objectives faster, a rover can deal with the occasional straggler so you don't have to, and the shield backpack lets you be even lazier.
I am a huge fan of the tesla tower however. It is a perfect zoning tool, deploy it out of the way where enemy dropships deploy troops and it will protect that lane for the next three minutes.
It lasts a long time and does ridiculous damage.
It destroys the medium robots in one hit....but it also kills you instantly if you get too close so be careful.


And with these steps, you are ready to dive! **Freedom music intensifies**



Want to know more?
You have read some words.

You have prepared.

You have jumped into your pod and while hurtling through space and low orbit you rocked out to the most intense and glorious loading screen music to ever grace a video game since Halo menu music in 2001.
Music filled with so much freedom, so much democracy, so much raw unfiltered emotional power that with just one blast of this soundtracks ear liberation, Stalin, Karl Marx and the Pope would move to Texas and glue a cheeseburger to one hand, an AR-15 to the other and have their vocal chords replaced with a sound bar that constantly plays the hunting calls of a bald eagle.



...now what? What is actually special about this escort mission against bots?

Now you complete the mission as fast as possible, while looting everything efficiently.

Previously we mentioned that the map is tiny, and that the Automatons are terrible at killing the civilians who are attempting to flee towards the evacuation shuttle with absolutely zero regard for their own safety.

So, you will want to assign one of your team to achieving the main objective.
You achieve this by first learning where each of the three bunkers are located within the base.
They look like a large door with a console in front of it, featuring a huge green button.
When you approach that console and activate it (there is no arrow key/dpad code needed) three civilians will exit and run towards the shuttle.
After some time the light above the bunker will flash green, displaying that the console is ready to be activated again to release another three lemmings patriotic children of Super Earth.

Your job is to simply sprint from bunker to bunker, releasing the civilians.
By the time you activate all three and run back to the first bunker, it will most likely be ready to unleash the next three plucky runners.


Just like baby turtles, some won't make it to the shuttle.

But combined with the robots atrocious aim, and the unending wall of fleshy meatbags, most will make it to evacuation.

The next one or two members of your team get the fun and easy job of looting the super credits you came here for (do not despair, rewards are shared between all! In a democratic NOT communism way).
All of the points of interest spawn in a ring around the base barely 100 meters away from the base and each other.
These POI's include the valuable drop pods that emit a golden beam into the sky, vaults (the locked gates that require two Helldivers to open) and the buried supply crates that you gain access to by blowing up the door. Each of these have a very high chance of containing super credits and/or warbond medals.
As an added bonus, you will walk away with a not insignificant amount of green samples.
Just have both looters leave the base from the same exit, split up and loot the POI's until they meet each other and then return to kill bots and evacuate.

Your fourth member can be dedicated to hunting the dropships and any bots that disembark, ensuring that more civilians survive their trek and thus speeding up the mission even more.


All in all, combined with calling in evac for your team, each run will take around 5 minutes or less with a team of atleast three to coordinate the looting.
If playing solo, the method is the exact same, but after the 30 civilians make it to the shuttle, you have to do the looting lap around the base yourself.
Sadly you cannot call in evac and then loot as the evac will be cancelled if you get too far away.


And this simple method will result in you and your crew being able to purchase their premium warbond in around one or two hours, potentially less if RNG smiles upon you. Alongside a clutch of medals and samples.
Ask not what Super Earth can do for you, but what you can do for Super Earth!
Closing tips;

1: Tesla towers are fantastic. I mentioned these previously. Three people with well placed towers will negate most of the bot drops making the map very peaceful and quick.
Just be careful to not place them in range of where the civilians run, and ensure that your looters have a viable entrance back into the base. The towers range is deceiving and its damage is completely lethal.

2: There is no punishment if the citizens are killed by the bots. The requisition penalty is only incurred if you or your squadmate (or a stratagem such as a turret or a rover) kill a civilian. It doesn't matter if the road to evacuation is paved with the dead and dying, so long as you aren't the killer.

3: Watch out for the basic robots with rocket launchers. With their accuracy, they are more likely to lob their rocket into the stratosphere than anywhere near you.
However, sometimes the stars align and they do make an accurate shot, if the rocket does connect, most of the time it's a one hit kill.



And with that, you are now blessed with the knowledge of how to make loadsamoney despite all the teeth gnashing from people (lets be real, Terminids and Automatons using stolen Democratic computers) falsely accusing the game of being pay to win.



If this guide was helpful, and even if it wasn't, fill the comments section with 'hell yeahs' and praising freedom.
19 Comments
Jerubius Mar 21, 2024 @ 10:33pm 
@Lunloth Nightdust No? Every mission contributes to the war effort equally. What hurts the war effort is doing one mission in a multi-mission operation and then abandoning it, as the incomplete missions from the operation are considered failed. Doing low level missions is actually beneficial for the war effort as you get more missions done in the same amount of time, you're less likely to fail a mission, and failing a mission has lower stakes than missions at the beginning of an operation that fail multiple missions.
Wendigo Mar 21, 2024 @ 8:37pm 
Was never P2W to start with.
Sorry but 'cosmetics' never applied any type of stat change or advantage over other players.
Also as useful as this guide is, the wasted time on low tier runs does nothing but hurt the war effort as a whole.
Emperor Fooble  [author] Mar 1, 2024 @ 12:56am 
@LiquidArrow but extracting helps the war effort!
LiquidArrow Feb 29, 2024 @ 5:47am 
You don't need to extract to get credits as a FYI
Emperor Fooble  [author] Feb 29, 2024 @ 12:47am 
@Krumpy congrats, we have a winner! *DING DING DING*

You just stumbled across the entire point of the guide, also outlined in the description.
HYPERS Feb 28, 2024 @ 10:57am 
not p2w in the first place ngl
Epicpandaninja2™ Feb 28, 2024 @ 4:48am 
Do your full campaigns if you do this on difficulties with multiple missions!
Indigo Feb 28, 2024 @ 4:39am 
Theres way simpler and faster ways to SOLO farm SC(with bugs)... the only thing this guide will do is make sure we lose even more operations and in the end entire defenses of planets will be lost... good job.
Sir Purple Goat Feb 27, 2024 @ 4:26pm 
Hmmm what a great way to get players to help in the defense campaigns. :clueless:
Jerubius Feb 27, 2024 @ 11:11am 
Just ran both side by side solo. They take about the same time solo. Same amount of time to run around the map and hit all the PoIs, The elimination mission is faster, but there's samples in the main objective that took me a bit to find and made up for the time difference.

The PoIs in defense missions definitely seem more uniform, but the map is small enough that if you just pay attention to the ? symbol on your compass, you'll find all of them quick enough anyways and it won't really matter timewise.