Space Engineers

Space Engineers

420 ratings
Midspace's Admin helper commands
 
Rate  
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Script
File Size
Posted
Updated
0.392 MB
Sep 19, 2014 @ 10:12pm
May 24 @ 3:42am
169 Change Notes ( view )

Subscribe to download
Midspace's Admin helper commands

Subscribed
Unsubscribe
In 1 collection by Screaming Angels
midspace test collection
4 items
Description
The Admin helper commands for both single player and multiplayer, are a set of script chat commands that you can quickly type in to perform an action that is not generally available in game.
Including position, motd, prefabs, antigrief, faction, message management, and much much more.

Press 'Enter' in game to open the chat box, and type a command like "/pos" to display your position.

In single player, almost all of the commands are available for use. In multiplayer most commands are available to the Admin only, whilst a few are available to normal players.
A listing of all is available here[github.com].


User Commands
The following are user commands and are available to all players:
/chat, /date, /head, /head <on|off>, /hello, /pos, /pos <on|off>, /status, /time
For descriptions on these commands please look at our wiki here[github.com].

At any time the commands "/?" or "/help" may be used to get a list of available commands, and "/help <name>" to get detailed information about a particular command.

Admin Commands
These can only be run by the Admin in your game or Server. A complete description all commands is available here[github.com]. Otherwise here is a brief breakdown.
Player management
/status, /eject, /slay, /smite, /forceban, /forcekick, /pardon
Movement/position management
/j, /setvector, /flyto, /back, /speed
/to, /tp, /tps, /tpp
Inventory management
/countobjects, /pullobjects, /collectobjects
/drop, /invadd, /invclear
Ship management
/listprefabs, /addprefab, /addwireframe
/listships, /elistships
/stop, /off, /on, /switch
/claim, /revoke, /share
/deleteship, /destructible, /repair
/scaledown, /scaleup
Faction management
/fd, /fj, /fk, /fr, /fp, /fa
Asteroid management
/listasteroids, /rotateroid, /createroid, /createroidsphere,
/listvoxels, /addvoxel
Session management
/copypaste
/creative
/spectator
/weapons
Miscellaneous
/id
/meteor
/savegame
/stopall
/invisible, /god

MOTD - Message of the Day
Servers, both dedicated and hosted can provide a message of the day that appears when a player first spawns into your game. Details on how to configure it can be found here[github.com].

Private Messaging
Players can send private messages to one another. More details on how to use it can be found here[github.com].

Hotlists
/status, /listbots, /listprefabs and /listships create numbered hotlists, so they can be reused repeatedly in the associated command. The hotlist persists for the entire session, until you reissue the same command that will replace the hostlist.
ie.
"/status" -> "/slay #1"
"/listprefabs red" -> "/addprefab #3" or "/pasteprefab #4"
"/listships large" -> "/claim #5" or "/revoke #1"
"/listbots" -> "/fj myfactionname B2"


Server friendly
Steam mod ID: 316190120
All commands are server friendly unless mentioned below under 'Not server friendly'.

Issues

Not server friendly - at the moment the following command/s only work on the host server session, and Single player instance:
  • /createroid
  • /createroidsphere
  • /addvoxel
  • /roidreplace
  • /roidfill
  • /rotateroid

More commands will be added in the future. Any suggestions are very welcome.

Adding mods to your game
Read the official guide on how to add mods to your game.

Space Engineers Stable(Public) and Develop branches
We won't be supporting Admin mod on the Develop branch.
The SE Develop branch comes with numerous changes that are often out of alignment with Stable, too new to understand or are broken.

If you need to have access to the Admin mod on the Develop branch, then may wish to do is subscribe to my development version of the Admin mod, which is where I put the latest changes when assessing new changes to SE. This includes changes that are in the Develop branch.
It may break from time to time however, as I push experimental changes here first for testing.
midspace Beta Admin mod.
Popular Discussions View All (18)
238
May 21 @ 10:09am
Suggestions of commands to be added.
Screaming Angels
2
Mar 26 @ 6:07pm
Mirror Ship?
DeVoiceID
11
May 16, 2017 @ 9:50am
MOTD not always shown on login
LordTylus
< >
1,589 Comments
Screaming Angels  [author] May 24 @ 3:44am 
@Juan Pablo : Thanks Juan. I have know for a while. Typically I wait until Keen actually publish an update as there can be last minute changes, but since people seem to have access to the MPTest branch, I've updated the Helper mod now.
Juan Pablo May 23 @ 6:29am 
Hey just to tell you that I tested MP Test branch today, and I believe that this mod will not work anymore with the new update coming. (Just a little headsup if you want to take some advancement)
Screaming Angels  [author] May 14 @ 7:00pm 
@L1nkryu : You shouldn't find any performance issues from this mod, except during start up, and if you have Protection Areas configured.
Note that Space Engineers in general does slow down as more ships, drones, modified asteroids, modified planets are added.

@Four : Use the following command, to turn all programmable blocks in the world off.
/switch prog off
Four May 12 @ 9:16pm 
Can I stop all scripts?
A.Greek May 10 @ 11:23am 
Does anyone know how I would add my self as an admin on the server in order to use these commands? I just get the basic help commands and do not have permissions to run admin commands on my dedicated server. I Tried editing the <admin...> Unsinglong <My Id>
L1nkryu May 7 @ 12:35am 
Slows down my world more and more as time goes by playing, is this normal?
Rox Apr 28 @ 5:51am 
I'm sorry, the version number should have been a clue but I posted here by mistake, it's an issue with SE Toolbox, not the admin helper :) ... off to github...
Screaming Angels  [author] Apr 27 @ 9:15pm 
@Rox : I've double checked, and the the correct center position is been displayed in the "/id" and "/detail" commands.
The position information comes directly from the ModAPI, and it matches the GPS information from the <ShowGPS>true</ShowGPS> if it had been set in the save game file.
Rox Apr 25 @ 10:15am 
1.186.500.2 not calculating/displaying correct planet centre position, just adding 0.5 to each coordinate of the box position ?
dRuPpI Apr 23 @ 7:18pm 
does this mod work / play together with space engineers torch or will it cause problems / performance drops etc.?