RimWorld

RimWorld

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(Obsolete and unsupported) X - Unified Storage Capacities VE
   
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Mod, 1.4, 1.5
File Size
Posted
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765.184 KB
Jan 28, 2024 @ 5:48am
Apr 8, 2024 @ 12:25am
2 Change Notes ( view )

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(Obsolete and unsupported) X - Unified Storage Capacities VE

In 1 collection by Graf
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25 items
Description
The mod is obsolete, its support is discontinued, it will be removed after a while. If you need this mod for something, create a copy in advance.

The updated mods are here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3523100213



The mod corrects the capacity of objects from the mods "Vanilla Nutrient Paste Expanded" and "Vanilla Races Expanded - Android" so that they look harmoniously against the background of similar objects from other mods Vanilla Expanded.

Nutrient paste vat (Vanilla Nutrient Paste Expanded) - capacity increased from 75 to 200.

Neutro tank (Vanilla Races Expanded - Android) - capacity increased from 1000 to 3000.

Why these numbers?

As a rule, in Vanilla Expanded mods, objects with capacity have a clear pattern:

[Capacity] = [number of cells occupied by the object] * 5 * [amount of resource in the stack].

Thus, using these objects is more efficient than simply stacking them on racks that occupy the same area.

For example:

chemfuel tank:
6 * 5 * 150 = 4500

hemogen vat:
4 * 5 * 10 = 200


The gas tank is a little different. In it, 10 stacks of gas are placed on 1 cell. But it is logical, because we are talking about compressed gas.

gas tank:
2 * 10 * 150 = 3000


However, the Nutrient paste vat and Neutro tank are very much out of this beautiful and logical scheme. Let's do some simple calculations:

Nutrient paste vat:
4 * 5 * 10 = 200


Great, that's the same amount as a hemogen vat. They are even similar in appearance (and organized the same way, apparently). So let it be 200.

Neutro tank:
6 * 5 * 150 = 4500


According to the formula it comes out the same amount as chemfuel tank. But if you compare the pictures, you can assume that the Neutro tank is not as efficient in utilizing the footprint (probably more of some tricky devices there). So let's assume it holds a third less than the chemfuel tank. That works out to 3000. This is still more efficient than using racks (6 squares will hold 3 racks holding 6 stacks, each holding 150 resource units = 2700). So let it be 3000.
I hope I haven't bored you)))))

The mod detects what you have installed, there will be no errors.

For what?

I like things to obey the same laws.


(Picture generated by the "Kandinsky" neural network. If you would like to download the image without the caption, you can do so here: https://steamcommunity.com/sharedfiles/filedetails/?id=3136816410)
3 Comments
Graf  [author] Jul 14 @ 3:24am 
@Öffentliches Ärgernis
Now it's part of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3523089427 .

Basically, this one should work too. If you need only this patch, you can subscribe to the mod, then find where it is, copy it to Steam\steamapps\common\RimWorld\Mods and just fix the file called About in the About folder - you need to replace <li>1.5</li> with <li>1.6</li>.
In general, I think it's a good idea to start your own personal mod, where you can store simple patches from outdated, not updated mods. Often there you just need to add a supported version (as I described above). It's very simple. I myself have an uploaded to the workshop, but hidden mod in which I store stuff (so as not to lose, it is more reliable).
Öffentliches Ärgernis Jul 14 @ 1:54am 
Now I know where the updated mods are, but are there plans to update this one too... since this mod description made me aware of the imbalance I can't stand it :-)
Wolfwood1316 Jan 29, 2024 @ 7:08pm 
logical.