Dota 2
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Squiglord's *Outdated* Guide to Juggernaut.
By Bobertson
Alright kiddies, listen up. If you came to me for learning yours truly Yurnero the Juggernaut, you're in for a ride.

I'd tell you to fasten your seatbelts, but I was too cheap to buy any.

This guide is currently outdated, and I probably won't be remaking it due to the fact I'm a lazy bum.
   
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Basic intro.
I assume by this point you know at least the basics of Dota 2. But, let's go over Juggernaut

He's slightly tankier than normal agility carries, but do note, do NOT put him as a Position #1 hard carry. You're gonna have a hard time. He can develope into this role if farmed/fed enough, but starting out going hard carry is typically bad. Leave the hard carrying to somebody else. He's a Semi and not much else.

He starts out a strong early-game hero reliant on abilities, but developes into a very strong-right clicker late game. He is best with a strong stun/slow support, Shadow Shaman, Crystal Maiden, Lion, all work great. He is very effective in tri-lanes, such as Leshrac/Shadow Demon, as he can output alot of damage this way.
Abilities.
Here is arsenal for murdering the enemy brutally.

Blade Fury
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.

Ability: No Target
Affects: Enemies
Damage: Magical
Radius: 250
Damage Per Second: 80/100/120/140
Cooldown: 30/27/24/21 Manacost: 110


Healing Ward
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 450 movement speed after being summoned. Lasts 25 seconds.

Ability: Target Point
Affects: Allies
Range: 350
Radius: 500
Heal Per Second: 2%/3%/4%/5%
Cooldown: 60 Manacost: 80/100/120/140

Blade Dance
Gives Juggernaut a chance to deal double damage on each attack.

Ability: Passive
Affects: Enemies
Chance: 15%/20%/25%/35%

Omnislash
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target.

Ability: Target Unit
Affects: Enemies
Damage Type: Physical
Range: 450
Jump Radius: 425
Number of Attacks: 3/6/9
Cooldown: 130/120/110 Manacost: 200/275/350

Aghanim's Scepter Upgrades:
Number of Attacks: 6/9/12
Cooldown: 70

SPECIAL NOTE!
If your attack speed exceeds .40, your Omnislash jumps will hit more than once, which is why your late-game right-click also enhances your ultimate.
Items.
When you start out, you'll want to pick up these items.





The Tango's and Salve are, well, kinda mandatory. If you don't buy these you're foolish and should leave this guide (And re-evalulate your Item Builds.) The Slippers of Agility provide nice extra stats. Pick up a Clarity if you intend to be using your Blade Fury more than usual. Also not bad to pickup a few if you randomed.

Early game!





After you turn tose Slippers of Agility into a Poor Man's shield, work on Phase Boots. Do not worry about a Magic Wand or a Drum, those are for filthy peasants. Once that is done, choose your farming item for mid-game. Vlad's is good for the team, since it provides Lifesteal and other bonuses and is fairly cheap, but if either somebody else is making a Vlads or you want something to scale better into late game, get a Battle Fury. It'll provide nice stats as well as damage that will scale into the late game when you become a major right-clicker, as well as give you a farming tool.

Mid/Late Game.





After your Battle Fury/Vlads, I typically go for a Yasha into a Manta Style. It gives a nice purge, and illusions to enhance your right click and pushing power, as well as very nice stats. After that, depending on your game, go for a Aghs or a Mjollnir. They both enhance Omnislash and stats, but typically I go for the Mjollnir first. Then come the final choices. Go Desolator if you either don't have one on the team, or want to deal more damage. Build a Heart of Tarrasque if you want some tank ability, or a Butterfly if you want Right-Click AND Tank. Switching the Phase Boots for Travels is typically not what I'd do, but if you feel like it, sure, whatever.
Skill Build.
This is the normal Juggernaut skill build, but with some tweaks.

1:Blade Fury
2:Stats
3:Blade Fury
4:Stats
5:Blade Fury
6:Omnislash
7:Blade Fury
8:Healing Ward
9:Blade Dance
10:Blade Dance
11:Omnislash
12:Blade Dance
13:Blade Dance
14:Healing Ward
15:Healing Ward
16:Omnislash
17:Healing Ward
18-25:Stats

You pick up healing ward at Level 8 just to be safe. You can switch it with Blade Dance at 9 if you want, though.
Gameplay
Typically Jugg is played as a Semi-carry that can also push pretty well with his crit. Early game you'll want to save your spin for kill-attempts and attacking enemy heroes if they try to kill your support. Using for harass is not what it's good for. You can use it to farm creep waves and jungle camps, but late game your right-click will be infinitely superior. Try not to use it late game, as the damage isn't enough to scratch anything. Your Healing Ward is insanely OP and under-rated. Always pop it before a teamfight because it's pretty much an AoE Heart of Tarrasque. You can also use it for escapes if you so please. Do NOT to use your Omnislash if there are enemy creeps near by. Especially early game, where you only have 3 jumps. It's why Juggernaut is one of the biggest baiting heroes in the game. If the game goes extremely late, try to use your Omnislash on the enemy carry first. It'll provide extra damage and you'll be invincible while doing it. Keep an eye out for Ghost Scepters and E-Blades, which will render your Ultimate useless. Like stated before, Juggernaut is a SEMI Carry. And although (Through much experimentation) he can go anywhere, (Safelane, Mid, Jungle, Hardlane) He is best suited in the Safe or Hard lanes. Having anybody with a slow or stun in lane makes him extremely powerful, even if laning with a carry, as he can net alot of kills with Blade Fury. In the mid game, try not to engage someone without your Ultimate. Also, try not to Omnislash heroes with Invisibility. Another thing to remember is you're INVINCIBLE while Omnislashing, meaning, you can ult Blademailed heroes and not take damage.

Now go kill things, dangit.
2 Comments
Stabby Sep 21, 2014 @ 5:31pm 
Thanks ^^
76561198041055826 Sep 18, 2014 @ 1:29am 
Not Bad.