RimWorld
129 beoordelingen
Xenotype followers
2
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.4, 1.5, 1.6
Bestandsgrootte
Geplaatst op
Bijgewerkt op
6.696 MB
10 jan 2024 om 14:31
27 jun om 10:45
4 wijzigingsnotities (weergeven)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
Xenotype followers

Omschrijving
This mod enables you to configure what Xenotypes might join you when performing a ritual with the random recruit reward. It supports all modded Xenotypes and all your custom created Xenotypes.

If you add more than one Xenotype to the list there is an even chance for any of them to spawn.

Note that this does only affect the recruits from rituals. If you want more control I recommend Xenotype Spawn Control by bradson

Should be compatible with most mods.

Thumbnail is AI generated.
Populaire discussies Alles weergeven (1)
1
2 mrt 2024 om 1:24
Bug - Unable to Use Buttons After Adding Xenotype
Oscilioth
50 opmerkingen
SquirrelGoblin 20 sep om 0:53 
Yeah, I'd prefer something blank.
Using AI is not giving any effort.
Bowa  [auteur] 19 sep om 10:32 
@Faust thank you!
Faust 18 sep om 16:25 
And it's not even like the author is hiding the fact of AI use to try and fool you. Even if they were, the art has nothing to do with the function of the product. @Bowa, thanks for the work you put out. I do appreciate it.
Faust 18 sep om 16:23 
Get off of your ludicrous high horses. If it was just a blank black background with text, you'd be happy? And if so, why exactly? Because even less effort was spent on it? Are you offering free thumbnail art, of paying the fee? The art is perfectly fine. It's free, for a FREE mod you can get. Grow up.
SquirrelGoblin 13 sep om 13:37 
Oh come on...
That's a bad excuse.
Bowa  [auteur] 13 sep om 11:39 
@LizardWizard understand, artist should be paid, however this is a mod I created on my own in my free time and I do not earn anything from it, so I feel it is justified
LizardWizard 11 sep om 10:42 
Cool mod, but admittedly the thumbnail is off putting due to its use of AI. I'd probably use it if it wasn't for that.
Bowa  [auteur] 9 sep om 9:26 
@Paprikahörnchen Thank you for the praise, I will consider it next time I spend time working on it
SquirrelGoblin 1 sep om 12:00 
I really love this mod!
Maybe it would be possible to update the way you have to select xenotypes? I.. have too many xenotypes, I know. But still xD
It's a bit hard when you have a big list.
Vanyor 27 jun om 10:52 
@Bowa, thanks for your hard work! May you find success in all your endeavors!