Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

322 ratings
File Size
15.076 MB
Sep 12, 2014 @ 5:34am
Mar 13, 2015 @ 8:07am
5 Change Notes ( view )

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UnderSiege is a mini campaign containing about 5-8 hours of game play for character levels 3-6 and five different companions; Jahan, Madora, Rosalie (ranger), Godwin (cleric), Zephrine (witch). UnderSiege was initially designed to be played as a part of a main campaing but was later changed to be a stand-alone mod. UnderSiege can be used as a root campaing for other mini mods to extend it and it should be playable in a multiplayer with four players.

The Title image says that it's "Beta" but I think the Mod is in a pretty good shape and finished. Also, considering how difficult it is to change the title image the "Beta" text will -likely- never be removed.

Also, I have to give some thanks for Noaloha for fixing some spelling and grammar issues from a dialogs.

[ UPDATE is live. See Change Notes for additional details ]

Added some cave entrances for other mods to extend the UnderSiege.
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BowShatter Mar 24 @ 10:01pm 
I'm enjoying the mod so far. However, there are a few quirks I have to address.

1. Why are the crafting equipment scattered all over the town? I just want to be able to do some blacksmithing but I have to run back and forth from the Oven (thankfully acts as a furnace) and the Anvil and Whetstone Wheel.

2. I can't seem to find any merchants selling Scounderel books. If this is so, then Rogues are pretty much useless in this mod.

3. Companions do not level up with the PC on hire/rehire. This means that the player has to focus on 2 companions out of the 5 available and cannot switch them out or they'll lose out on XP. The ones not chosen also become useless.
HotDogMolly Jan 24 @ 9:20pm 
Lady buy a new computer you need to upgrade
Lady NightStalker Apr 24, 2016 @ 10:20am 
I keep crashing when i try to play the module.And also i have just refresh my comp.
Assistance10 Feb 27, 2016 @ 4:38pm 
how many players can you have in this one?
Summonergeek Jan 24, 2016 @ 11:16am 
Sorry Gorilla Grim. I do not catch the drifting. May you please elaborate as I am new to this game and would like to take full advantage of this extension. I have a very deep hole that needs to by explored and I would like to probe before diving in head first. Thank you.
LLanzoni Dec 1, 2015 @ 5:53pm 
Awesome work! Played on hard and the fights are really well balanced.
[LAR]Greever Oct 26, 2015 @ 2:12am 
Hi, I work for Larian and we are currently looking for gameplay scripters for our new game Divinity: Original Sin 2. I was really impressed with the quality of your quests and scripting. If you are interested, please consider this vacancy: http://larian.com/jobs/gameplay-scripter/
or contact me via private message.
Shady Grim Aug 3, 2015 @ 7:18am 
invisible extension is a nice enchantment though, I would enchant my staff if you catch my drift.:csdsmile:
biospellcast  [author] Jul 1, 2015 @ 2:14pm 
I have never noticed anything like that. This Mod contains a playable content nothing more, it doesn't change a core game mechanics like weapon stats or abilities. There may exists other Mods those might actually do that, I don't know. Let's hope it was one time anomaly.
FlameSword Jun 30, 2015 @ 9:48pm 
Died from orc who somehow hit me with an axe, even though the orc was 50 feet away. Does this axe somehow have a invisible magical 50ft extension or is it just another bug?