Arma 3
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HMDs MOD
 
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
2.012 MB
Apr 11, 2015 @ 10:04pm
Dec 17, 2018 @ 3:39pm
34 Change Notes ( view )

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HMDs MOD

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Description
FROM NOW ON, BOTH METRIC AND IMPERIAL VARIANTS ARE THE SAME MOD.
You can swap between units systems with user actions.


Objectives:
- Enhace targeting systems, navigation, situational awareness and instrumented flight capabilities.
- Enhance Immersion.

Features:
- Helmet mounted displays for all Bluefor and Independent helicopters.
- Both metric and nautical units variants are included.
- Enhanced turrets for gunships and recon helicopters, which include: various levels of zoom, film grain effect in dayTV mode, ground stabilization and new UI.
- "Forward looking" total velocity vectors (flight path markers).
- Weapons aim where they should.
- Weapons enhancements include: 2000rpm and 4000 rpm setting for the m134 miniguns and ripple settings for DAR rockets (single, ripple 2, ripple 4).
- Removes certain GUI elements such as airframe damage, fuel status (included in the actual HMD), weapon crosshairs, and magic radar from non-radar capable helicopters.
- Fully working for RotorLib Helicopters (adds Torque Percentage counter)
- Multiple Countermeasure Release programs.
- IR Jammers (Comanche, Huron and Ghosthawk).
- New helo skins and crew helmets!
- Wipeout HUD/HMCS added!


BIS Forums thread: https://forums.bistudio.com/forums/topic/170973-helmet-mounted-displays-mod/

My Other HMD mods:
- RHS: http://steamcommunity.com/sharedfiles/filedetails/?id=877530153
- MELB: http://steamcommunity.com/sharedfiles/filedetails/?id=776064312
- CUP: http://steamcommunity.com/sharedfiles/filedetails/?id=1175642869
Popular Discussions View All (2)
46
Oct 31 @ 11:46pm
Bugs
Kimi
40
Oct 17 @ 2:33am
Suggestions
Kimi
< >
205 Comments
nya Nov 29 @ 11:53pm 
How are we supposed to check what got damaged in heli with UI disabled? Even upon landing there's no actual way to check other than walking around with ace interaction active trying to find which of spots can be repaired, arma doesn't really show damage on vehicle model... Also is there any way to change default units to metric so I don't have to change it myself each time I get in new vehicle?
CritFailSnail Oct 17 @ 5:53pm 
Is there a guide available for how to use different parts of the mod? Like the multiple counter measure programs, IR Jammer, and the enhanced turret and how to change its mode? Having just gotten this I am completely lost. I saw on the forums you said you had a visual guide but I cant seem to find it
Eggsy Oct 8 @ 9:44am 
Kimi wdym the vanilla jets have one??? how do I enable those cuz as far as I can see they only have the little hologram on front
Kimi  [author] Oct 7 @ 6:14pm 
@Eggsy, only for the A-164 Wipeout, as the other vanilla jets already have one.
Eggsy Oct 6 @ 6:51pm 
Is there a hmd for fighter jets? if so how do I activate it
Kimi  [author] Sep 16 @ 12:56pm 
@dennisdrangejodin - there are no more keybindinds due to people complaining it conflicted with other mods.
dennisdrangejodin Sep 13 @ 4:15am 
can't get the keybinds to work anyone else have the same problem?
Machine Gun Kelly Aug 27 @ 12:56pm 
@TheFrogXII - That info is in the link listed above.

See: https://forums.bohemia.net/forums/topic/170973-helmet-mounted-displays-mod/

TheFrogXII Aug 27 @ 12:18pm 
may i ask what vehicle the helmet attatched hud is avalible to?
Machine Gun Kelly Jul 22 @ 5:49pm 
@Kimi - Someone is trying to be a 'grammar expert' and tell people how to write their posts, instead of keeping to the subject which is your mod.

As I stated: "...The funniest part is that this forum is about 'HMDs Mod'. Why are you yabbering about how a post is constructed..."

You know, your typical internet troll.

:(