Leadwerks Game Engine

Leadwerks Game Engine

Rogue System: pre_Alpha M5 Review
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"A short review video for M5. The focus of the past month was HMD functionality, and preliminary Navigation code.
http://imagespaceinc.com/rogsys/

For this basic implementation I decided on a straight-forward 2D representation. Later on I'd like to experiment with a 3D, maneuver node-based approach so you can more easily visualize your burn input. This works for now though...

Known issues: The planets and other celestial bodies are not yet textured, etc., hence the grey color. This will be addressed in an upcoming milestone."
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3 Comments
Michael_J  [author] Sep 15, 2014 @ 7:11pm 
Thanks :)
shadmar Sep 14, 2014 @ 12:45am 
Very nice!
Michael_J  [author] Sep 9, 2014 @ 8:08am 
Here, we're using Noesis GUI render targets for the displays.