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@Tene Fixed in the latest update. A safeguard now prevents lethal consciousness drop when adding/processing additional far-distance bonds.
@robsterdy This is working as intended, not a bug. In this mod each Highmate can only have one psychic bond; the supported model is many Highmates bonding to one pawn.
I observed that:
- Hediff_PsychicBondTorn is repeatedly added/logged when a pawn with 6 psychic bonds has extra romantic relationships.
- Other mods (e.g., SpeakUp) throw errors like "Object reference not set to an instance of an object" and can crash the game because the pawn dies
1. For Psychic Polyamory/harmony, does it make it so pawns who are psychically bonded together, no longer autonomously get thoughts of cheating with someone else, for both pawns in the bond?
2. For Soul Linking, it is confusing me a little. I assume with the new patch it requires the highmate be bonded to a non-highmate in order to damage share?
3. More on Soul Linking, based on what I read, am I correct to assume that in a group of 5 pawns, if 4 are highmates, and 1 is a baseliner, if highmate 1 were to be shot, they would not take physical damage, the baseliner would take 20% of that damage, and then highmate 2-4 would share the remaining 80% between eachother?
If not, could I get an example?
I will be trying to test this myself, but figured it is always best to have a solid answer on steam thread as well.
I'm having the same problem, but disabling intimacy didn't stop it from happening. Something else seems to be preventing the "no bonding" rule from working. Not sure what yet.
Fixed Soul Link crash when two Highmates bond. Damage sharing is disabled for
Highmate-to-Highmate bonds.
anyway, love the mod! <3
Yes happens probably because they both create a never ending ping pong of passing the damage between them.
Will check it out, thanks for the report.