RimWorld

RimWorld

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Psychic Bond Tweaks
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Mod, 1.4, 1.5, 1.6
File Size
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752.525 KB
Dec 14, 2023 @ 3:52am
Feb 11 @ 2:16pm
10 Change Notes ( view )

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Psychic Bond Tweaks

Description
A Highmate walked into a colony…

Your prayers have finally been answered with this Psychic Bond Tweaks Mod that allows complete control over those pesky Highmates.

No more Torn Bonds with negative Mood Buffs that bring you and your whole colony to your knees. No more dragging the delicate, peace-loving, but somehow useless partners across realms to avoid getting separation anxiety.

The Psychic Bond Tweaks Mod gives the power back to you. You can now customize the playthrough with Highmates to your liking. Change the Buff/Debuff values, create the ultimate Buff-harem fit for an Emperor, and conveniently keep track of it all with separated hediffs for all your specific Bonds.

With the original Psychic Bond, you could only have one hediff, or Bond, active at a time while the consequent Bonds would merge with the first one. This meant that you could only enjoy the benefits and Buffs of 1 Bond at a time. With Psychic Bond Tweaks, you can have as many Highmates Bonded to a singular Pawn as you want. This, of course, comes with a warning: All of your Debuffs (from Torn Bonds and Distance) apply separately, as well. Watch out for that Mental Break!

Should it happen, that your Pawn or Highmate dies, don't panic! The Psychic Bond Tweaks Mod has got you covered, and has ensured that your Bond will not break even after death. Once you resurrect your respective Pawns, the Bond will be up and running as usual. You can tell the current state of the Bond handily from the Health Tab. Just make sure to store your deceased in the fridge to avoid any unpleasant surprises!

Psychic Bond Tweaks gives you the option to toggle Highmate's automatic Bonding On/Off, so you can rest assured that all potential accidents are tightly in your grasp. And if that wasn't enough we have also introduced a shiny new button, Tear Bond!. You can finally break up those intoxicated lovers whenever you so desire. Be careful though, Tearing the Bond may cause your Highmate to become catatonic… or worse!

With this Mod, all your worries regarding Higmates and their random romancing are a thing of the past. Gain ultimate control over your entirely consensual love life with the Psychic Bond Tweaks Mod!

Mod Options
Debug Mode
  • Allows printing information to Log File/Console.
  • Can be toggled ON or OFF on the menus.

Bonding Control Gizmo for Highmates
  • Can be enabled or disabled (enabled by default).
  • Forbid/Allow Highmates to Bond automatically.

Damage Sharing (Soul Link) Options
  • Enable Damage Sharing.
    • Toggle the entire Soul Link mechanic On/Off.
    • When enabled, Highmates become immune to physical damage, transferring it to their Bonded Pawn.
    • The Bonded Pawn splits damage among all partners.
    • Damage is non-lethal (clamped to 1 HP) for shared feedback.
  • Bonded Pawn minimum damage share [%].
    • The minimum percentage of damage the Bonded Pawn takes before splitting the rest.
    • Defaults at 20%. (Soul Link enabled by default.)

Psychic Polyamory / Bond Harmony
  • Enable/disable polyamory tweaks.
  • Suppresses cheating thoughts between bonded harems.
  • Shared bonded bedrooms stay Bedrooms (no barracks penalty) and partners keep the "slept with partner" mood buff.
  • Enabled by default.

Psychic Preservation (Ageless Bond)
  • Enable/disable biological aging freeze for bonded pawns.
  • Bonded pawns age normally until 20, then biological age stops while chronological time keeps flowing.
  • Disabled by default.

Psychic Bandwidth Expansion
  • Grant extra Mech Bandwidth per active Psychic Bond (default +2 each), stacking with regular sources.
  • Slider ranges 0–5 per bond; set to 0 to disable this perk. Default +2 per bond.

Noncolonist Bonding Options
  • Prevent/Allow colonist Bonding with strangers by toggling it On/Off.
  • Prevent/Allow stranger Bonding with other strangers by toggling it On/Off.

Psychic Bond Far Distance Options
  • Remove Psychic Bonds' distance checks altogether by toggling it On/Off.
    • When this setting is on, you will no longer suffer any Debuffs when the Bonded Pawns are on different maps.
  • Psychic Bond Distance Consciousness Buff/Debuff Slider.
    • The Distance Debuff activates when the Bonded Pawns are on different Maps.
    • Can be set Manually, Defaults at -25% (Debuff).
      • Positive values give a Buff.
      • Negative values give a Debuff.
    • Setting the value to 0 will set Consciousness at its original state. This means that you can now travel to a different map without the Distance affecting your Consciousness.
  • Psychic Bond Distance Mood Buff/Debuff Slider.
    • The Distance Debuff activates when the Bonded Pawns are on different Maps.
    • Can be set Manually, Defaults at -10 (Debuff).
      • Positive values give a Buff.
      • Negative values give a Debuff.
    • Setting the value to 0 will not affect Mood in either direction. This means that you can now travel to a different map without the Distance affecting your Mood.

Psychic Bond Close Distance Options
  • Psychic Bond Consciousness Buff Slider.
    • When the Bonded Pawns are on the same Map, they receive a Buff to their Consciousness.
    • Can be set Manually, Defaults at 15% (Buff).
  • Psychic Bond Mood Buff Slider.
    • When the Bonded Pawns are on the same Map, they receive a Buff to their Mood.
    • Can be set Manually, Defaults at 12 (Buff).

Psychic Bond Torn Mood Slider
  • When the Bond is Torn (i.e. one of the Bonded Pawns dies), the surviving Pawn will suffer a Mood change for 30 days.
  • Can be set Manually, Defaults at -25 (Debuff).
    • Positive values Buff the Mood.
    • Negative values Debuff the Mood.

Tear Bond! Options
  • Tearing the Bond manually will cause the Bonded Pawn to forget their romantic relationship with the Highmate.
  • Add Tear Bond! Gizmo to Bonded Highmates.
    • Enabled by default.
  • Add Tear Bond! to context menu options.
    • Disabled by default.
  • Disable Tear Bond! consequences.
    • When enabled, there will be no consequences for manually tearing the Bond.
  • Minimum Mental Break Chance.
    • When manually tearing the Bond, there is a chance that the Highmate will enter a Mental Break state.
    • Can be set manually, Defaults at 33%.
  • Days Bonded duration consequences.
    • Based on the duration of the Bond, the Highmate will suffer varying degrees of consequences.

Compatability
This Mod may not be compatible with other Mods that touch the Psychic Bond mechanism. Please let us know if you come across any such problems!

Other than that, the Mod should work perfectly fine with your other Mods.

Performance
This Mod should not cause any noticeable impact on performance.
Popular Discussions View All (3)
14
Jan 2 @ 3:28pm
PINNED: BUG REPORTS
Mr Vana
2
Nov 18, 2025 @ 1:17pm
Vanilla Expanded Highmates + Psychic Bond Tweaks
Frost
121 Comments
somefool Mar 4 @ 7:20am 
the issue @Tene mentioned doesn't seem to be fixed
Mr Vana  [author] Feb 11 @ 2:21pm 
Updated to 3.4.3, can check the change notes.

@Tene Fixed in the latest update. A safeguard now prevents lethal consciousness drop when adding/processing additional far-distance bonds.

@robsterdy This is working as intended, not a bug. In this mod each Highmate can only have one psychic bond; the supported model is many Highmates bonding to one pawn.
Tene Jan 19 @ 4:02pm 
Hi I like this mod but I found that a pawn with 6+ psychic bonds dies instantly when a new bond is created. Soul Link and Bandwidth Expansion being off does not prevent it.
I observed that:
- Hediff_PsychicBondTorn is repeatedly added/logged when a pawn with 6 psychic bonds has extra romantic relationships.
- Other mods (e.g., SpeakUp) throw errors like "Object reference not set to an instance of an object" and can crash the game because the pawn dies
Max Pendragon Jan 18 @ 5:54pm 
Sorry, I am a little confused and want to make sure I understand these new mechanics correctly.

1. For Psychic Polyamory/harmony, does it make it so pawns who are psychically bonded together, no longer autonomously get thoughts of cheating with someone else, for both pawns in the bond?


2. For Soul Linking, it is confusing me a little. I assume with the new patch it requires the highmate be bonded to a non-highmate in order to damage share?

3. More on Soul Linking, based on what I read, am I correct to assume that in a group of 5 pawns, if 4 are highmates, and 1 is a baseliner, if highmate 1 were to be shot, they would not take physical damage, the baseliner would take 20% of that damage, and then highmate 2-4 would share the remaining 80% between eachother?

If not, could I get an example?

I will be trying to test this myself, but figured it is always best to have a solid answer on steam thread as well.
robsterdy Dec 26, 2025 @ 9:12pm 
Heya! When running base game + all DLCs with just this mod and harmony, I've found a pretty massive bug. Here's how to replicate it: Ideo with unlimited spouses, highmate becomes a lover to anyone. This results in the psychic bonding control gizmo disappearing, and the highmate then has a 0% chance to romance anyone else or to be romanced. This obviously prevents any kind of polyamory, which is undesirable. I'm no coder but I'm going to try to peer through the dll to see if I can figure out what's going on here, but if you could officially patch this that'd be great. Let me know if you need any other info to try to fix this bug!
Good Old Jim Dec 5, 2025 @ 9:44am 
So I'm running into an issue where once I open up the mod options menu I can no longer close it. This is the only mod that is giving me this issue.
Scurvy Cur Dec 3, 2025 @ 12:01am 
@Theron

I'm having the same problem, but disabling intimacy didn't stop it from happening. Something else seems to be preventing the "no bonding" rule from working. Not sure what yet.
Mr Vana  [author] Nov 25, 2025 @ 12:11am 
Update 3.4.1:
Fixed Soul Link crash when two Highmates bond. Damage sharing is disabled for
Highmate-to-Highmate bonds.
Theron Iscarin' Nov 23, 2025 @ 10:38am 
im curious if its just because im dumb, but i have bonding disabled, and this chick keeps bonding (using character editor to remove it), but im thinking its because im using the intimacy - a lovin explantion mod, so they are like hooking up instead of the typical behavior, maybe?

anyway, love the mod! <3
Mr Vana  [author] Nov 23, 2025 @ 5:14am 
@Winter

Yes happens probably because they both create a never ending ping pong of passing the damage between them.
Will check it out, thanks for the report.