RimWorld

RimWorld

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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
970.184 KB
Dec 11, 2023 @ 2:32am
Nov 10, 2024 @ 4:17am
41 Change Notes ( view )

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Description
Show a pixel-art style avatar for pawns
Currently covers most vanilla and DLC contents:
  • hair styles
  • tattoos
  • cosmetic genes
  • life stages: newborn, child, adult, corpse
  • gear (clicking on the avatar toggles the visibility of the headgear worn)
Supported mods
Modded hair styles are rendered directly using the hair texture! The style occasionally doesn't match, but I think this is the best solution and requires the least effort on my part ^^ Of course all credits go to the original artists who created the hair textures.

Modded cosmetic genes are also rendered using their textures. This means the majority of horns and ears should show up in the avatars. Though it won't handle genes that significantly change the look of a pawn's head.

Supported mod list
Features and apparels
Genes and races
Mods marked * means the included hair/beard textures are not hand-pixeled.

Partially supported

I'll gradually add support for other mods. Those I personally use will of course come first on the list, namely the Vanilla Expanded ones, but feel free to suggest your favorite ones as well.
Colonist bar support
You now have the choice to replace the portraits in the colonist bar with the avatars from this mod. Compatible with Colonist Bar Adjuster, Color Coded Mood Bar, and Colony Groups. I'd recommend using either Adjuster or Colony Groups to increase the size of the bar (and for other customization).
AI-gen portraits
The mod has some built-in functionalities for AI-gen portraits. Check out the guide here for the setup.
Remarks
Note that the mod is still receiving regular updates, mainly maintenance fixes and new textures for more mod support. So occasionally there will be bugs and issues. Feedbacks are always welcome!

This is a purely cosmetic mod, so it is safe to add or remove at any time. DLC are not required.

Should have no compatibility issues, but if you use other portrait mods they might get drawn on top of each other.

Unsupported gear that covers torso will either show as a t-shirt or a generic light-armor, based on whether the gear has the "armor" tag.

Please visit the mod settings for many customization options.

The facial features are determined by the birth date of the pawn. Just so if you don't like the looks of a pawn and want to customize via a character editor, you can try giving them a different birthday.

Here is a guide[github.com] if you want to add your own patches.

Comparison with Portraits of the Rim:
  • First of all, the art styles are totally different. Pixel-art style requires slightly less work (thankfully), takes up a lot less disk space, but also has room for fewer details, unfortunately.
  • Portraits supports far more mods. And I don't think that will change soon (or ever). Sorry! (And bravo to TwoPennyDoodle for creating 6000 assets!)
  • Portraits uses traits to choose facial features. This mod instead uses only the pawn's birth date.

Github:
bolphen/rimworld-avatar https://github.com/bolphen/rimworld-avatar

License:
CC BY-SA 4.0 deed[creativecommons.org]

Discord:
You can join my server to report bugs, give feedback, or share your images https://discord.gg/3FAVpagmK9

Credits
I studied the source code of Colonist Portraits and Portraits of the Rim when starting the mod so credits to their authors.

Thanks to the legendary Aelanna for teaching me how to write my first transpiler; Tiago for contributing to the static portrait code.
Popular Discussions View All (1)
24
Dec 21, 2024 @ 12:30am
PINNED: Mod suggestions
bolphen
364 Comments
GVLT Dec 25, 2024 @ 2:27am 
Hi! Will you update the mod with new helmets from Dead Man's Switch?
DVRJ Dec 14, 2024 @ 1:51pm 
I keep getting "ai-gen process failed to start" when attempting to generate AI image. This used to work fine. Not sure what has changed as command line prompts still work
Kev Dec 10, 2024 @ 12:10pm 
Love this mod, tried Portraits, which is also great but I feel Avatar just fits the look of Rimworld better for me.

Would like to request compatibility for Bun Race , Anthro Race , Mousekin and the rest of VRE.
la tumba máxima Nov 20, 2024 @ 11:57pm 
I love it.- Do it more mods with AI pls
saintbrutal Nov 10, 2024 @ 6:32pm 
is the performance issue addressed yet? posted over at dubs discord https://discord.com/channels/241677926855081984/708435078614614116/1279956725046186035
bolphen  [author] Nov 10, 2024 @ 4:33am 
(re)patched a few robot mods. If you have mods previously compatible but broken now, please let me know, as I don't personally use all of them.

@barrylyndon00 VFE classical is patched in the new update.
barrylyndon00 Nov 2, 2024 @ 5:20am 
Amazing mod, it fits with the Rimworld universe imo, I love looking at my pawns on the Colonist bar! But I have to say...please add the roman armors from Vanilla Expanded!
I Just Lose and Lose Oct 26, 2024 @ 9:11pm 
Fantastic mod
bolphen  [author] Oct 26, 2024 @ 4:41am 
@dantausb This is doable in the mod settings now. Although you could also modify the prompts however you want in your python script before passing it to SD. Also there's some basic error handling now using the RimWorld error log, which should help if you still have trouble setting the mod up.

@GVLT The facial features are based on the birthday of the colonist, which you can modify via a character editor.
dantaeusb Oct 24, 2024 @ 12:04pm 
Generally I would ask to adjust the string builders you use in Avatar Manager. For some models, I found different prompts working better.
I.e. Stable Diffusion up to 2.1 seem to tokenize "year old" badly, resulting in it always drawing some kids from mines lol. Head shot works sometimes better than front portrait, especially when styles are realistic. So having that prompt template customization would be great.