Panzer Corps 2

Panzer Corps 2

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Panzer Corps 2 Balance Overhual
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Nov 20, 2023 @ 12:02pm
Sep 25, 2025 @ 6:15pm
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Panzer Corps 2 Balance Overhual

Description
A mod aimed at overhauling the combat of Panzer Corps. Reworking hundreds of units and adding many more to encourage diverse army compositions. Practically every unit tab has undergone large scale changes to accomplish this. Changes are to extensive to list in their exact totals but the broad scale changes are:

Recon - Increased stats of many armored vehicles, added infantry recon units, added evasive to all recon units to increase survivability.

Infantry - Empowered various unit types to have more defined roles. As an example Heavy Infantry are significantly more power having the power to even somewhat hold their own against tanks in open terrain. Also added various infantry types like German Panzergrenadiers to each nation to increase variety.

Tanks - Massive balance passes making greater divides between tank types and roles. Light Tanks have been made cheaper in core slots as budget options, Medium Tanks have been kept as well balanced but also specailizing certain tasks, then finally Heavy Tanks have been made more expensive making them harder to use as a primary tank.

Anti Tank - AT has been changed to be more diverse in their options. Units range from cheap excellent AT options such as Marders to more well rounded generalist AT like Stugs who have better defenses and some soft attack. Different nations also more drastically stand out from one another in their options.

Artillery - Artillery has mostly seen changes to lower caliber artillery who have gotten cheaper in core slots and buffed in other ways. They now make for extremely cheap options at the cost of some power.

Anti Air - One of the most drastically overhauled tabs, the ground fire mode for countless AA pieces now are actually useful. Light Caliber guns at 20mm or less now support infantry and 40mm guns support both tanks and infantry. This helps make AA far more appealing even after the skies are clear.

Fighters - Lowered initative difference between generations of fighters. Later war fighters still win practically all engagements but early fighters are less likely to get one shot in a single attack. Also added or improved various heavy fighters who now excel at killing enemy bombers that are regular fighters will struggle against.

Tactical Bombers - Various fighter bombers now can swtich between a Fighter and Bomber mode. Bomber mode is their current version but the fighter trades their ground attack values for generally improved initative and much more air attack. Many act like heavy fighters sporting high air attack but low initative but in general the fighter mode is better at air combat.

Strategic Bombers - Increased survivablity making them harder to kill. Regular fighters can struggle to deal much damage and relies large numbers or heavier armed planes to bring them down reliably.

This mod generally makes the game more difficult as it raises the core slot cost of many of the best units and forces players to either deal with a small but elite force or use more regular equipment to have a larger army. Testing for balance was conducted on Generalissimus without any heroes and I was able to complete all Axis Operations through 1945. Any feedback is welcome and I hope you enjoy this mod!
81 Comments
Complex Strategy  [author]
Jan 25 @ 11:12am 
Yes the Panther II was removed in place of the Panther F as I tried to more so have the "what if" stuff of late war be stuff actually in production or gearing up to do so. The Panther II was a project that died when the side armor of the regular Panthers was increased where as the Panther F was meant to be the update of the Panther G featuring the smaller turret akin to the Tiger 2. You can still get some Panther II through the grand campaign since I didn't mess with commendation rewards though.
Jan 25 @ 8:43am 
Is this mod replace the Panther II with Panther F? I cannot find Panther II after I applying this mod.
Complex Strategy  [author]
Jan 22 @ 2:50pm 
I play only single player and this mod stems my own personal wants out of the singleplayer experience in PzC2. As such I have no intention (nor any idea how) to balance for MP. Although the current mod still probably makes a for some interesting matches with the greater variety of units and their strengths/weaknesses.
Jan 22 @ 9:16am 
Didn't realize you were the one working on this.

Any plans to balance this for MP? Might be interesting to have a more interesting chess match.
Nov 27, 2025 @ 8:59pm 
Any issues with this and the newest PZC update? Got a new PC so had to reinstall PZC...
Oct 12, 2025 @ 3:00pm 
Thank you for this mod, I enjoy playing the campaigns with it. It gives some interesting choices which units to use...
Complex Strategy  [author]
Sep 25, 2025 @ 6:19pm 
It has been quite a minute but I can hopefully say that the mod should now be back to 100% functionality in all campaigns and scenarios!

There is a bit of sad new related to this though as the crashes were being caused by aircraft that were switching modes. So to fix the crashes those have now been removed. This likely will cause some issues with older saves so I would highly suggest to make sure all your toggle aircraft are in Fighter mode when you end the scenario.

In other news I have also toned down various strategic bombers in defense a bit in order to make them more killable since there is no longer high attack heavy fighters. They still should be tough but regular fighters should be a bit more useful.
Sep 1, 2025 @ 11:25pm 
Hi, thanks for all the work.
That would be very sad, especially because of the Jets from Stormbird. But if it can't be helped it can't be helped.

I am not sure that that will work tho, since I can load the missions in fine, and play them, as long as I don't try to change or buy any units.
Really only once I open up the "Updrage" or "Buy" Menu it crashes.

This goes for the preperation as well as for any Turn after. .
Complex Strategy  [author]
Sep 1, 2025 @ 12:21pm 
@terminatus I would say yes for the time being if you are just trying to play through the campaigns

runany Victory 0
This should be the command that allows you instantly complete a given scenario. Hopefully it doesn't take to long before this is all fixed but for the short term just skipping any scenario you crash on might be the best course (assuming you can load into the scenario).
Sep 1, 2025 @ 11:53am 
ah so operation Tusk and Operation Stormbird might be the issue? So I could try to skip those?