Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That way, other farming mod users can use this mod.
1. The cost of corn/wheat for eggs/milk is high. Lowering the cost and randomize yield might make it feel more reasonable. In fact, adding controls to determine cost and yield for the mod might be the best approach.
2. Right click interaction would be a nice touch. Using the animal props as the anchor to interact with will make the mod more intuitive.
3. Description is still a little too meme-y. Adding more screenshots illustrating the process and/or an accurate description of how to operate the mod will go a long way.
The mod serves a niche purpose and adds a hint of depth to your gameplay, giving you the option to acquire milk and eggs in the zombie apocalypse-- even if it is ridiculously expensive to do so.Thanks @Guyplaysgames for the reply.
This mod is entirely crafting recipes besides adding the Milk Pail and Egg Basket (renamed versions of the Bucket and Bowl, respectively) to serve as tools to milk cows and harvest eggs alongside the required amount of wheat or corn. The tools must be spawned via admin commands or debug mode, as they have no recipe and do not spawn naturally (This is so server owners can decide which players should be able to get eggs or milk from animals). The mod is very basic and provides no functionality beyond that.
If you open your crafting menu, you'll be able to see how to use the mod.
This thing is a mess. It's a shame, because mods are the only thing keeping this game going. At least until the Indie Stone finds said mods and promises to add them into the base game 30 years later. Let's see, where to start?
1. No instructions. Just some stupid meme-ass commentary in the description.
2. No in-game interaction-- it doesn't live up to its namesake.
3. All the mod seems to do is add two items into the game that already exist, just with a different name.
4. Only good thing that comes from this is the requirement of Soul Filcher's Awesome Time and Sapph's Cooking (where most of the items actually come from), which you can get separately. I guess if you want to be a taxidermist, you may also enjoy Animal Props.
No idea if the people who handed out awards to the author even tried to use the mod or not. But at least the rating is accurate; 0 out of 5.