Space Engineers

Space Engineers

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GV Inventory Sorter/Assembly Quota
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Type: Mod
File Size
Posted
Updated
740.739 KB
Nov 13, 2023 @ 5:16pm
Jul 13 @ 5:55pm
79 Change Notes ( view )

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GV Inventory Sorter/Assembly Quota

In 1 collection by Mike Dude
GV Deserts of Kharak Modlist (Season 10)
72 items
Description
Inventory Sorter
Sort command: /sort (case insensitive)
Number Hotkey Action available in the cockpit action list.

It's a lot like Isy's Inventory Manager and uses a similar config language, but is entirely client side, so there is no server load except the actual item transfers, unlike with programmable blocks.

Features
  • Set sorting filters through Custom Data tags
  • Auto generate Custom Data tags based on pre-filled items
  • Sort by item types and by specific items
  • Item priority
  • Modded component support
  • Smart auto-filling for weapons, reactors, generators and more.
  • Special and Limited tags to prevent under or overfilling
  • Grid exclusion options
  • Assembler pre-requisite lists
  • Assembler queuing from projector
  • Projection build component lists
  • Quota production
  • User and server config options
  • Multi-grid Projection plugin support
  • No server CPU load like programmable block sorting scripts
Usage
For full details on how to use the mod, please read the Steam Guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=3122025230

Recommended mods
This mod does not have any LCD inventory features, so we highly recommend partnering this mod with the "no PB - Info LCD" by ♥♥♥ https://steamcommunity.com/sharedfiles/filedetails/?id=2608746450. It also runs completely client-side so it offers the same server-friendly performance over scripts like Auto-LCD 2.

WARNING
Isy's Inventory Manager Script will probably not work as intended if you attempt to sort grids with both it and this mod. This mod is meant to be a performance friendly alternative for servers so that script will not be needed.
Popular Discussions View All (9)
1
Jun 29 @ 9:20am
"Build to Quota" does not count inventory and queues entire quota from the custom data
Jabberwocky
54 Comments
Jun 24 @ 2:51am 
Обновление: 16 июн в 0:03
автор: Merii
Reduce some allocations during max parsing (no more string.split
Redo how data is parsed for quotas to not doubleparse.


I think it's due to this update.
I also use the plugin loader.
The item counting functionality in containers is broken only for the "Build to Quota" feature.
If you pre-sort the items and there aren't enough in the "special" and "limited" containers, the assembler's "Queue Missing" button works as expected (missing items are added to the build queue).
This has been tested on both a dedicated server and a newly created clean world with only the "GV Inventory Sorter/Assembly Quota" mod.
Jun 21 @ 12:01pm 
Hey Merii. I got a strange issue since a couple of weeks ago.
When I use "Build to Quota" the message states i'm missing everything. As if my cargos were empty. And as the assembler starts to spit stuff out, next time I use "Build to Quota", nothing has been registred and it acts as nothing is found in the cargos.
I'm using Pluginloader and GV is added that way. Tried reinstall, but no change. I've emptied all cargos, ran it with 0 for all quotas, and then added amounts again. Not working.
Sort of thinking there might be an error related to the dedicated server I'm on, but I had to ask if you might think of something first.
Tnx!
Merii  [author]
May 31 @ 9:48pm 
Ignore or Special/Limited them, I think is your best bet. Turrets (especially WC ones) have such wildly varying ammo types and sizes across many different servers that I can't really create a one-size-fits-all approach like a percentage fill factor for turrets.
May 28 @ 8:37am 
How do you turn off automatic filling of turrets to dangerously explosive amounts when on high inventory settings?
May 10 @ 1:39am 
Fantastic. Thanks for the fix!
Merii  [author]
May 9 @ 1:13pm 
That's a cool idea but I just published a change that corrects the fill check of containers for items that can be fractionalized (like ore and ingots). This should be resolved now - let me know if you have any new issues.
May 9 @ 12:50pm 
Would it help to add a max fill rate setting for containers (when sorting)? I would like to leave some room anyway so I can dump my character inventory basically anywhere
Merii  [author]
May 8 @ 5:57pm 
Thanks! I'm able to reproduce this, but it's a wild one - it seems there are some floating point bugs in Keen's "can these items fit?" implementation that cause the container to sometimes overflow by tiny fractions of an item. I'm seeing what I can do but there's no easy fix right now.
May 8 @ 3:05pm 
It seems to have to do with the amount of content in the container as I could also reproduce it with a full regular containers. Here's a save: https://steamcommunity.com/sharedfiles/filedetails/?id=3722388861 . I also tested it without the tiered blocks mod (this is a fork), and it seems the full regular containers still don't sort so I don't think it has to do with the mod.
Merii  [author]
May 8 @ 10:16am 
Ahh I see, the modded cargo is untagged but your other cargo is. Do you mind sharing a blueprint or save so I can investigate? I downloaded Tiered Blocks and tested this and it works fine locally.