Total War: WARHAMMER III

Total War: WARHAMMER III

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Just Good Babysitter
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battle
Tags: mod
File Size
Posted
Updated
49.599 KB
Nov 13, 2023 @ 12:49pm
Jul 11 @ 3:36am
48 Change Notes ( view )

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Just Good Babysitter

Description
7.0+ compatible

Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you.

It helps your units with one simple thing - following orders
If one was ordered to attack, the unit will continue to attack until there is no one to attack.
If one was ordered to stay - he will stay

- automatically attack nearby targets from idle mode if last command from player was to attack
- will not attack if guard mode is enabled

there is also a bit of logic implemented
- units prefer to attack same target as before they gone idle unless it is shattered
- ranged units will attack same target if its in their range
- active units preferred over routing or shattered ones
- routing ones preferred over shattered
- new: units attacking shattered targets will change to another target if there is more than 4 active enemy units left and current target is not a character

if you see any inconsistencies or something can be improved - let me know, but basic purpose of the mod - to handle idle states giving you time for more important decisions

The is few MCT (Mod Configuration Tool) options, so check it out! To persist changes should be made in campaign

IMPORTANT! The mod do not control units who have Guard mod enabled, such units considered under manual control

How to do basic debug
1. Get the 'Script Debug Activator' mod
2. Enable debug mode in MCT settings of a mod
3. Reproduce the problem, look for the log files in WH3 rood directory
4. See if logs contains any "SCRIPT ERROR" lines

Update 09/02/2025
Weights system added, helping better decide which target should unit attack from idle state
- Units should prefer closer enemies, or those over which they have a speed advantage
- Now they should split between enemies more evenly
- Units got a chance to change target that is shattered and have higher speed

Mods compatibility
- Compatible with AI General 3

Just Good UI Mod
Just Good Battle UI

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Popular Discussions View All (5)
17
Aug 19, 2025 @ 1:25pm
Change target function for routing/shattered units with higher speed
DeaDBreaD
13
Jan 3, 2024 @ 5:55am
Fixed: Mods that confuse[d] JGB
paperpancake
1
Nov 28, 2024 @ 4:57am
About technical details
shadow_sc
661 Comments
Jul 20 @ 1:54am 
Once I issue an attack command to a unit, it will continue attacking nonstop, and even revoking the command has no effect on it. For example, if I order archers to fire, and the target has already been defeated, I pull the archers back into formation to stand by, but they will still break ranks on their own to seek out other enemy units to attack. What’s going on here?
Jul 11 @ 7:22pm 
이 모드를 구독한 이후로 내 게임 만족도가 더 올라갔다
Deo  [author]
Jul 11 @ 3:40am 
hi, thanks
it's probably not too hard, if it has similar modding/scripts system, but I don't have the game, so can't help here. But anyone who are willing to port it are welcome
Jul 11 @ 3:19am 
Hello,
Fantastic mod - i absolutely love it.
I have a question - how hard would it be to port this mod to Total War Three Kingdoms? After playing WH3 for some time its jarring playing without it now :)
I dont think this mod is open source, so i'm not sure if you would be willing to port it, but it doesn't hurt to ask.

Once again thank you for the mod!
Jul 5 @ 12:16am 
great mod
Jun 23 @ 3:07am 
holy crap this is the best mod ever
Jun 3 @ 8:07am 
@黑咖啡凤凰 best compatibility would be a version of this mod that only affects units currently chosen by player, so you can set the rest to the ai general
May 30 @ 10:53am 
units summoned just attack non stop at the nearest enemy, you can stop them from doing so momentarily and then they just go back to doing it, dont know if this is just because im summoning modded units for modded factions or if it happens with vanilla ones too
May 30 @ 4:11am 
There is a conflict with AI General: Unified Tactics. Does the big shot know how to turn compatibility with AI General 3 into compatibility with AI General: Unified Tactics
Deo  [author]
May 29 @ 9:25am 
yes, it still works