Total War: WARHAMMER III

Total War: WARHAMMER III

2,598 ratings
Lost Calm: Jurassic Normal (updated for Patch 5.3)
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Tags: mod
File Size
Posted
Updated
1.225 GB
Nov 11, 2023 @ 9:47am
Nov 4 @ 2:38pm
33 Change Notes ( view )

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Lost Calm: Jurassic Normal (updated for Patch 5.3)

Description
HOW DO GET MORE THAN ONE EXPEDITION?
You can't. That would be a pain to balance so no

Features
Adds new dinosaur units for Lizardmen, as well as a new campaign mechanic for acquiring them.

Nakai cannot use expeditions sadly due to him having no regions
Use this submod to let him recruit directly from his horde buildings:
/steamcommunity.com/sharedfiles/filedetails/?id=3085589102

Compatibility
Compatible with Immortal Empires Expanded
Compatible with Lustria Rises
Compatible with Warband Upgrade Ultimate (dinos have a separate upgrade tab)
Compatible with Rhox's other caravan mods. (Marienburg, Torinubar (LCCP))
SFO submod by Gabesky
https://steamcommunity.com/sharedfiles/filedetails/?id=3086916833&searchtext=

Tabletop Caps, by Capt. Freakout
https://steamcommunity.com/sharedfiles/filedetails/?id=2812165190&searchtext=table+top+caps


Translations
中文翻译 -Chinese https://steamcommunity.com/sharedfiles/filedetails/?id=3081886544

한국어번역 -Korean https://steamcommunity.com/sharedfiles/filedetails/?id=3082060200

Premise
Guided by the sacred plaques, the Lizardmen have been drawn to several areas of unremarkable wilderness scattered across the southern hemisphere. Here they discovered paths to hidden landscapes, prehistoric nature reserves, each inhabited by primeval creatures. Many of these ancient animals were thought to have been extinct. Clearly the Old Ones had wished them to be preserved, and to be re-introduced to the world. But it will require a deft approach. For now, the other races remain oblivious, and must remain so, by any means necessary.

Gotta Catch 'Em All
There are a total of 37 units to collect.
29 units divided across the 7 sites
8 units available through dilemmas and narrative events

Safari Sites
A map is available in the expedition menu showing which sites contain which dinosaurs.
Players should note that Itza is not a destination.
The units displayed there are acquired through dilemmas which can occur at any of the sites.


Expeditions
These work like caravans, wherein you recruit an expedition chief, pick a destination, and face dilemmas and battles. Unlike caravans, expedition teams don’t move across the map and they are always hidden from enemy armies. They are imagined to be stationed at covert monitoring posts outside the sites, awaiting orders to cross the border. As such, they appear instantly at the target site and remain there, in hidden encampment stance, until their work is completed.

Expedition Goals
When mounting an expedition, the player will be asked to set a goal. An expedition’s goal will determine the rewards it gives. The 1st two options are available immediately. The 3rd and 4th require levelling up your expedition chiefs and investing points in their skilltree.
  • Field Research: Temporary faction-wide research bonus
  • Egg Collection: Many low tier dinos plus 1 or 2 mid tier dinos
  • Herd Extraction: A balanced mix of mid tier dinos
  • Live Capture: High tier dinos.

Specimens
Specimens refers to the resource gathered by expeditions. It determines the quantity of rewards received, giving a higher number of units or a higher research bonus. There are a few ways to gain more specimens.
  • committing more gold to funding expeditions
  • through dilemmas
  • by defeating trespassers
  • by levelling up expedition chiefs and buying skills

Trespassers
Frequently, warmbloods will stumble across the sites and the player will have to choose whether to ignore or attack them. Be aware that ignoring trespassers will result in your expeditions being ambushed by the indigenous natives of the sites. You may want to deliberately take this on however, as beating them in battle is the only way to unlock certain units.

Adversaries
Adversaries are notable trespassers who will repeatedly invade the sites and attack expeditions. Each adversary must be defeated on 3 occasions before they are vanquished permanently. There are 4 adversaries and 4 unique rewards locked behind vanquishing them in the form of powerful units.

The conditions for triggering their appearance are: (spoilers)
  • Event 1: Complete any kind of expedition to all 7 sites.
  • Event 2: Complete a herd extraction expedition to 4 different sites.
  • Event 3: Complete a live capture expedition to any 3 different sites.
  • Event 4: Win 3 of the ambush encounters that start occurring after the player has elected to ignore 3 groups of trespassers.

Ai factions
Ai lizardmen will recruit the units in this mod, gaining them at a similar rate to the player. This is regardless of whether the player is playing as lizardmen or not

Credits
Rhox: The campaign mechanics, with all the scripting and db work that involves
Calm: The dinosaurs, their models, textures, animations, stats, unit cards, plus the text for campaign events
Müsliriegel: UI work, giving the chaos dwarf convoy menus a lovely lizardman facelift
Lingling: for taking the time to rebalance the very OP statlines many of the dinos originally had
John Matrix and Fin: The gorgeous screenshots
Playtesters: Thank you to Dead Baron and Base Memes for facilitating playtesting. And thank you to JvJ, Obsidian, All Is Dust, toxIC, Ferrond, Ollie

Buy me a coffee
https://ko-fi.com/calmnormaltime

In Memory
Dedicated to my grandfather Dave, who used to watch animal and dinosaur documentaries with me
Popular Discussions View All (5)
137
1
Oct 12 @ 3:29pm
Feedback and bugs
Calm&NormalTime
3
Jul 4 @ 5:43pm
something i think about new balance
小叮当~
5
Dec 7, 2023 @ 5:38am
Information/Wiki?
Glarn Boudin
1,269 Comments
Knarkhi Dec 7 @ 3:15am 
Hey i have a question regarding these models, do you mind if i use the models in this mod for my personal projects in blender please? I love Lizardmen and wish to make stuff with these models as they are quite nice.
Calm&NormalTime  [author] Dec 4 @ 8:38am 
Works on my end
thiagohenriq3 Dec 3 @ 7:06pm 
The mod doesn't work. I've already reinstalled the game, subscribed to the mod, but it didn't work. I can use several other mods, but this one doesn't allow the game to open. It's a shame, I really liked this mod.
nerfmyexistence Nov 27 @ 10:06pm 
This and the nagash mod are so amazing i absolutely refuse to play without them. Would you ever consider creating a Gekkolo legendary lord? You could add some sweet lore, like hes a special spawning egg reserved by an ancient slann for severe chaos end times because the gekkolos aggressive nature is unfit for peace times. Maybe make him a replacer for oxyotl
in the sense of starting location and purpose for the lizardmen where he acts like an attack dog to be sicked on the chaos wastes bordering the southern map. Idk i know its nerdy but im a sucker for lore and legendary lords and i just think this mods too nice to not have one
Calm&NormalTime  [author] Nov 24 @ 3:42pm 
There's no option to prevent non-player factions from recruiting the units no.
You're the first to suggest it. Might I ask why you would want that?
general phoenix Nov 24 @ 10:08am 
Is there anyway to keep the ai from using the units?
DragonsRocks017 Nov 17 @ 2:52pm 
Hey is there any way you could make a submod to allow Tiqtaq'to to have the Ornisornis as a mount?
shaun.lenny Nov 15 @ 9:17pm 
cant get in 5 star
Red Axem Ranger Nov 14 @ 7:55pm 
For those asking about multiplayer, I have done it a few times in varying conditions (different patches, different factions in use, other mods, 3 players, etc.). I've run into two scenarios. Either A, it works perfectly (happened on my last run at the very least). Or B, it works partially. Basically, caravan events will not trigger so you will only be able to collect eggs at a snail's pace and will not be able to get any event specific dinosaurs (like the super ones). Still, you can get access to most of the roster slowly and they'll work fine once in hand.

And thanks again Calm for the mod, definitely one of the best on the Workshop and I can't do a Lizardman run without it anymore.
Calm&NormalTime  [author] Nov 11 @ 6:58am 
Spellgazer
I agree that would be pretty cool but it would also be complicated and time consuming and i'm just not up for the work that would be involved atm.