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Using the Valve solution I might reenable Advanced Filtering just for completeness.
I'll always be eternally hazy about all aspects of the encoding resolution question across all of the wireless solutions. I keep and like that Valve is going the conservative route here, but it still needs work.
Perhaps Encoding Resolution section and/or MobileASW section should be removed for clarity.
Also can't quite pindown what the proper setting is for the Distortion Curv what with ODT and potentially some bug having it be reversed. Last I checke I couldnt get it to change from 'Low' in ODT.
Initial Setup of Oculus Air Link:
*Update Oculus software and Quest 2 to version 28+.
*Enable Air Link in Oculus software (Settings → Beta).
*Enable Air Link in Quest 2 (Settings → Experimental Features).
*Launch Air Link from Quest 2 (Quick Settings → Oculus Air Link).
Optimizing Air Link for Low Latency:
*Connect your PC and router via an Ethernet cable.
*Use a dedicated 5GHz Wi-Fi network for Quest 2.
*Place the router in the same room as your play area.
*Avoid mesh network configurations.
*Fine-tune router settings (network mode, Wi-Fi channel, channel width).
*Disable Smart Connect and Quality of Service (QoS).
*Consider a dedicated router for Air Link (like TP-Link AC1200).
Feel free to check out my post for more details on any of these steps!
Check full article here: {LINK REMOVED}https://smartglasseshub.com/oculus-air-link-setup-and-troubleshooting/