Tales of Maj'Eyal

Tales of Maj'Eyal

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0.210 MB
Aug 25, 2014 @ 6:43pm
Aug 30, 2014 @ 8:41pm
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Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to learn talents that the creature knew. Since they can gain talents, they start with few categories.

This is the basic class concept, and I hope you have fun with it. I welcome and encourage any feedback.

Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, to natev for a lot of help but especially for letting me build off his resource code, and to Fayd for design ideas, including but not limited to the Pica tree and other forthcoming talent trees.

Forum thread: http://forums.te4.org/viewtopic.php?f=50&t=37409
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Arendeth Jul 13 @ 4:53pm 
Nevermind the only I still had my subscripted version of glutton additions enabled
though you should change the name when you get the chance (though that would cause character before such change to loss the skill)
Arendeth Jul 13 @ 3:59pm 
Nevermind I was able to fix the issue with cults by appending , short_name = "DIGEST_DEVOURED", to the digest talent.
The Health Inspector Mar 24, 2015 @ 7:34pm 
This class is absolutely amazing, I love the descriptions and thought that went into this. It forces you to stop and think about combat rather than just mashing 'Z'. The abilties work well together, and the ability to excrete to quickly run through trash enemies to get to a prize is an insightful touch. As stated the early game is brutal, but rewarding. I had Pox chase me all over the map while I every so slowly whittled his health down. Then I ate him. Whole.

Is it possible to unlearn this move while using the Auto Use Tweaks add-on? Right clicking on the move icon itself gives me only automation options. Right clicking on my character gives me contextual items, but no permanent unlearn option. Thanks for the add-on!
simeon527 Feb 23, 2015 @ 1:02am 
Almost seems like it could be a race, I would love to see this as a slime/ horror, shapeshifting as it feeds and maybe increasing it's size category as it levels and/or eats. perhaps mass as a resource? now I'm inspired, great mod!:pleased:
WGzombie Feb 11, 2015 @ 5:01pm 
This is an awesome class! It is unlike any other I have seen. But, I do feel like there should be some early damage dealing moves. Thanks for making this amazing mod though! Everyone should experience this amazing mod! Congrats to you Desophos!
Untrusted Lieutenant Tim Oct 4, 2014 @ 7:32pm 
This is an amusing class with a lot of potential for interesting mix-and-match as an alternative to the Adventurer class. It is, however, very difficult to get started at low levels and tough to put together a coherent suite of abilities.

I feel like it could use some sort of direct damage power available at level 1 (something like Slime Spit, maybe) to help get the ball rolling.

Some way to at least partially control the abilities you get from enemies could also be nice. I feel like I'm constantly getting the "junk" powers and I spend a lot of time unlearning talents. Maybe offer the player a dialog with three options randomly selected from the possibilities?
Sethfcm Oct 1, 2014 @ 1:10am 
Ah found the limit on talents under constitution my bad for not checking. Open mind sounds more useful to me now. Still is there a way to remove a talent once obtained via devour?

Edit: Figured that one out too, right clicking then perm unlearn. Might wish to mention this to the player in the skill description as they may not realize it's only a click away. Got stealth from a thief lol
Sethfcm Oct 1, 2014 @ 12:43am 
Haven't got very far yet as the start up is quite difficult, but this class looks fantastic, and from getting to level 8 I can see that it can become quite worth the effort with all the abilities one can obtain.

I personally would like it if you'd clarify afew abilities descriptions, devour could use a note at the bottom that it scales with physical power/your weapons damage I'm unsure which atm, and the ratio itself would be nice to know. Does Devour cap out and not give more abilities unless you have open mind? if not then what does open mind do really?

Anyway thank you in advance, and congratulations on a great mod overall, as I have already enjoyed my time with it.
Bad Badger Aug 31, 2014 @ 1:56am 
I can't even get out of the starting zone because this class is so weak!
sleepy kitten Aug 30, 2014 @ 8:52pm 
Turns out it was an incompatibility with another addon. However, after turning off all addons except for the Item Vault and Stone Wardens addons and clicking New Game and then T.O.M.E., in front of the Character Creation screen appeared a different error. This one read:

Lua Error: attempt to call a nil value
At [C]:-1
At /md5.lua:15 sumhexa
At /engine/Module.lua:763 fp
At /engine/Module.lua:757 fp
At /engine/Module.lua:757 fp
At /engine/Module.lua:778 instanciate
At /engine/utils.lua:2199 showMainMenu
At /engine/init.lua:156
At [C]:-1 dofile
At /loader/init.lua:196

I'm not sure what causes this error, but it didn't seem to have any effect on gameplay, as my Berserker could move without problem.