Total War: WARHAMMER II

Total War: WARHAMMER II

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Battle Dynamics
   
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Description
All the mods i'v posted, designed to work together to create real battles with enhanced deadliness and realistic model dynamics and movement.
Items (13)
Deadly Attack Dynamics
Created by mr.napop
The aim is to make all weapon dynamics more realistic and unique to each unit type, making battles more fun with less grind via enhanced lethality potential and greater risks. Missiles - Arrows are effective against unarmed/lightly armed targets yet will a...
Agile Models
Created by mr.napop
Makes unit models react, move, and engage quickly, responsively, and consistently. Walking - Equalized to 1.1 of infantry walking to all units, so you can move them around in formation by walking without the need for grouping, which allows for several grou...
Realistic Models Alignment
Created by mr.napop
Aim: Making unit models alignment more realistic, with no more straight lines and less lined units. Method: Categorized 3 types in “Unit_Spacing” table, applying each category a different coefficient on the vanilla values – horizontal/vertical spacing, and...
Deadlier Engagement Dynamics
Created by mr.napop
Aim: Making engagement rules more deadly and costly to enhance tactical combat and model realistic dynamics. Method: Edit kv_rules so melee units deal more potential damage yet are more susceptible to flanking. Also made charges stronger but with more defe...
Consistent Fatigue
Created by mr.napop
Updates- Running moved to mild activity category, fatigue effect on speed is halved. Aim: Making unit fatigue time, action “cost” and effects consistent, logical, easier to remember and fun. Method: Standardized thresholds and effects in “kv_fatigue” and “...
Cohesive Armies
Created by mr.napop
The aim of this mod is to have armies the potential to hold for longer. I made this to accompany my other “deadly” mods with more complex alterations but the changes are many so it can be interesting to vanilla as well. Essentially, it overhauls the moral ...
Reasonably Weaker Lords & Heroes - Deadly Attack Dynamics
Created by mr.napop
Halves all Lords & Heroes Damage, reduces range and removes all splash attacks with Deadly Attack Dynamics non-damage changes (excluding big monsterous lords/heroes) Compatible version for Deadly Attack Dynamics (don't use the vanilla version). For more of...
Immersive Battle Camera
Created by mr.napop
The story: I made this mod for my girlfriend who watches the game but doesn’t understand what’s happening when I’m zoomed out and moving around all the time, so I lowered the camera to be fixed on horseback height, to experience the battle from a more cine...
Immersive Campaign Camera
Created by mr.napop
Similar concept as Immersive Camera, makes the campaign camera more immersive by removing the tilt range from low/high zoom and the parchment pop in to very low, forcing lower zoom gameplay, while retaining the strategic view playable from the parchment ov...
Versatile Battle AI
Created by mr.napop
Adds more roles to many AI usage groups to promote a versatile AI battle behavior with the following logic for melee, flank, ranged and support roles: - Flankers and harassers also have melee roles - Ranged have both direct and indirect roles and can flank...
Less Skills
Created by mr.napop
Inspired by Incata’s Zero Skill Points and Lorghul’s Hero RPG Skill Overhaul, this mod caps the maximum skill points available to 6 which is given every 5 levels starting from level 5, and caps the leveling system to 30. New campaign required for full effe...
Minimal Blood
Created by mr.napop
For realism, performance and gentler souls: - Removes all of the excessive and intense blood and gore effects. - Retains only minor blood drops with varying sizes upon dismembering, combine with Agile Models to make all models dismemberable. - Implements L...
No LOD and varied unit's size
Created by mr.napop
Removes all low polygon models for better visual quality of units at a distance and applies a 15% variety to all unit's sizes. This makes unit heights realistically uneven and aligns heroes and lords height with the corresponding models as now some unit mo...