RimWorld

RimWorld

409 ratings
Clocks
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Mod, 1.4, 1.5, 1.6
File Size
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387.455 KB
Oct 13, 2023 @ 5:12am
Jul 26, 2025 @ 4:12pm
10 Change Notes ( view )

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Clocks

Description


Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room.

Safe to add mid-game.

With Complex Furniture:
  • Grandfather clock - rings noon and midnight
  • Cuckoo clock - rings 6am and 6pm
  • Classic alarm clock - rings 6am

With Electricity:
  • Modern grandfather clock - rings noon and midnight
  • Electronic alarm clock - rings 6am



Get it on Github[github.com]
[ko-fi.com]
Discord[discord.gg]
My other mods
89 Comments
Zylleon  [author]
Jan 26 @ 8:09am 
No idea, because I don't know how to code it to do that
Jan 26 @ 12:29am 
@RealLifeHobgoblin - I'm wondering the same thing. What kind of performance hit this has. @Zylleon ?
Dec 21, 2025 @ 4:19pm 
Null Reference Exception with virtual compclock.comptick, it seems to be from a modern grandfather clock in the prison barracks whenever it tolls
Dec 9, 2025 @ 3:30am 
Would clocks with animated faces to match in-game time take up too many ticks?
Dec 4, 2025 @ 1:56pm 
does it have a button to disable the "alarm"? I wanna use it for cosmetic
Oct 24, 2025 @ 6:17pm 
You know, silly idea, but... How about an option to hide the in-game time until you've built any clock? lol

Add a neolithic sundial to show the time until then.
Aug 4, 2025 @ 6:39am 
Is it possible to mute or lower the sounds of the alarm clocks? The digital ones are really loud especially when zoomed in. Thanks!
Zylleon  [author]
Jul 26, 2025 @ 4:12pm 
Should be fixed now, please let me know if you run into that error again
Zylleon  [author]
Jul 25, 2025 @ 2:59pm 
On my to-do list, will try and get to it this weekend
Jul 25, 2025 @ 2:24pm 
@Soky Can confirm this has an issue right now.