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Nobody's Planet
 
 
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Genre: Action, Adventure, RPG
Platforms: PC, Mac
Languages: English
Posted
Updated
Aug 22, 2014 @ 5:40pm
Aug 26, 2014 @ 12:28am
Recent Announcements View All (1)
Short progress teaser.
Description
Striving to create a fun scifi, spaceship and base building game. A game that can be related to reality but certainly not set in realism.

Introduction:
Nobody's Planet is a space age survival game that focuses on vehicle and base building, combined with resource mining. It is an open world, multiplayer game designed to allow players to make it on their own, assisted by their inventions or by teaming up with other friendly players. Keep in mind that while Nobody's Planet can be related to reality, it is not intended to be realistic. So, things like laser blasters and photon cannons can be expected.

Features:
-Spherical Worlds where players can set up bases and mine resources. There is no transition between flying from space to a planet's surface, and a planet can be circumnavigated with a vehicle on its surface or by orbiting in space.

-Resource Management where players find resource rich areas and set up mining operations. These areas can be anything from liquid oceans to gas rich atmospheres or simply deposits on the planets surface. Once a player has gained the ability to travel into orbit, they will find asteroids to mine as well and gas giants to scoop resources from.

-Vehicle Building plays a huge part in the game. Players can fabricate parts from resources mined and then combine those parts to build spaceships, aircraft, or ground vehicles, such as rovers or even tanks. Vehicles use a centralized physics system, so you do not have to be a genius to build something that will fly, but it can certainly help when designing a specialized vehicle meant for more than moving from point A to point B. This also allows players to build asymmetrical vehicles without much trouble.

-Vehicle Systems can be simple or complex and this is where being a genius player can help. Vehicles have many systems to play with and, depending on how effectively they are used, they can greatly enhance a player's chance of staying alive.

-Base Construction is essential for survival and accessing many of the features in the game. While most things do not require a large base, several things are required to allow a player to build vehicles, turn resources into parts, and create life support. A base can be as simple as a platform with a fabricating device or as large and complex as walled and shielded operations centers with manned and unmanned turrets or even a launch facility for putting stations in orbit.

-Multiplayer is the focus for the game and we do not expect many people to play the game on their own. Forming groups and competing with other players (or groups) for resources, and even entire planets, is expected and encouraged. A system of creating an organization and adding and removing players is a necessary feature.

Storyline:
While this is not a story driven game, it is still good to provide a back story for why a bunch of space explorers have ended up stranded from society and on a foreign, unexplored planet.

A more extensive back story is being written, but currently the basics are as follows:

You were a member of a massive expedition to explore a possible first contact with intelligent alien life. Upon arrival in the sector your star ship was lost. Whether this was caused by a lengthy space warp, some natural cause, or an encounter with a hostile force is unknown. You awaken in your escape pod and must direct your drop pod to the surface of a nearby planetary surface. How many members of the expedition made it to the escape pods like you is unknown and, on a star ship as massive as your's was, it is unlikely you will have ever met them before. You can only hope they will be friendly.

Once you land, your pod deploys basic utilities for you to use, a part fabricator, a few weapons, and a material analyzer. The rest is your story.

More information here: http://www.nobodysplanet.com


Help Out!
Additionally, we are looking for individuals who are interested in helping with the development of Nobody's Planet. An application will be required with samples of your work, along with a signed NDA.

While being skilled and experienced is valued, we are more intent on finding individuals who are dedicated and interested in the project.

Contact: neworbitstudio@gmail.com
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19 Comments
RB98 Oct 9, 2014 @ 2:29pm 
This looks amazing! I'm going to bookmark this and get it when it comes out!
Gypsyone9 Sep 1, 2014 @ 9:43am 
Looking forward to this. Looks like a mix of KSP and Space Engineers.
Fionn Aug 30, 2014 @ 3:09am 
Looks great, looking forward to seeing it when it's finished.
The Guilty Guppy Aug 28, 2014 @ 1:16pm 
Looks great
Joesley Safadão Aug 26, 2014 @ 9:27am 
great, thanks
SUBS Aug 26, 2014 @ 9:25am 
Looks AWESOME, can't wait to buy it!
SafetyCop Aug 26, 2014 @ 7:30am 
i like the paintingish look of the game.:medicon:
DoubleOhDoughnut Aug 26, 2014 @ 4:47am 
Thank you very much and I appreciate your calmness and reasonability with the situation. I can fully unserstand what you're saying and I agree with you :) Its good to know that there are game design studios out there that will communicate and give feedback to what the community thinks of their game. Much appreciated, thanks.
New Orbit Games  [author] Aug 26, 2014 @ 12:26am 
@ElCabronPink I am glad you like the look of Nobody's Planet.

We are in the process of setting up a community forum, once this is done we will announce it and individuals who register early and are active will be given special access to trying all prototype versions that we have ready for testing and player feedback.

The first prototype we may release for testing and feedback could be as early as mid September.
New Orbit Games  [author] Aug 26, 2014 @ 12:22am 
Mack Core, thank you for your thoughts. However the similarities with No Man's Sky go no further than that both games have spaceships and both games have seamless transitions from planet surfaces to space.
If one was to liken this game to another it would most resemble a combination of Rust and Kerbal Space Program. Taking the base building and server hosting style from Rust and the vehicle building from Kerbal Space Program.
Also this game focuses on multiplayer interaction, PvP and teaming up will be huge parts of Nobody's Planet, which are two things that the developers of NMS have stated will be rare if occurring at all.

On the topic of graphics... you are comparing a fully established game design studio (Hello Games) against myself and a couple teamates, working on a prototype, so you really should not be expecting the current look of the game to represent what would be a finished game.

Thank you for your understanding.