Conan Exiles

Conan Exiles

102 ratings
Chromatic Spice
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.071 MB
Sep 26, 2023 @ 8:26am
Oct 18 @ 12:41pm
8 Change Notes ( view )

Subscribe to download
Chromatic Spice

Description
[ko-fi.com]

Chromatic Spice is a dye system featuring RGB coloring for your dyeable clothing items. No dependence on other mods or other requirements. This was a mod I was developing privately for a while in order to use the exact colors I wanted on my armors, but I felt it was ready for a release.

Features:
-NEW: 12 dye channels enabled
-NEW: Metallic, Smoothness, Glow, and Transparency features
-Fully functional color wheel
-RGB and HSV sliders
-Saturation and Value vertical sliders
-Hex code input/output
-Preview window with rotatable template model
-Inventory window which gives dye info on the selected item
-Easy switch on/off
-Redressing of a familiar dye system interface look

Activate the Chromatic Spice Dye menu with Shift+',' (Comma) or use the console command: DataCmd CSDye.

The inventory window currently will show all items while disabling selections on items that can't be dyed.

To disable the system for your character at any time, click the Disable/Enable toggle in the Chromatic Spice Inventory window.

This system operates in its own layer above Conan's native dye system and does not interfere with your original dyes in any way.

Note:
This system will detect on the same items that the base game detects are dyeable. This includes some armors from other mods that weren't properly implemented.


Mod is a work in progress and a solution will be pushed once the source of any bug has been localized.

While care was taken to prioritize game stability, bugs are always a possibility. Report them at https://discord.gg/gZMfXvh.

Waffle's Workshop Page
WaffleButterSoft's workshop
30 Comments
Umrmoron Dec 1 @ 2:33am 
Can you remove the vegetation from the Buttermilk mod so that the bottom is hairless? Because when using the WUAS (WaffleButter's Universal Aesthetics Solution) mod, the entire bottom is hairy. Please make it so that by default it removes hair when you put the bottom part of the clothes on the thrall? Your mod is amazing, but the inability to remove hair from the microbikini specifically from the thrall is a problem. I saw that in the "Barbarism and armors BB version" mod it is made so that the bottom immediately removes hair, I really ask you to do the same.
Alzero Nov 21 @ 6:58am 
When I try to dye something now it just turns the armour a textureless white/grey
The Last Old Gamer Nov 18 @ 9:35am 
Todo se queda en una plasta gris 🫤
Hiro Aug 24 @ 8:59pm 
@WaffleButterSoft Thank you very much and keep up the fantastic work.
WaffleButterSoft  [author] Aug 23 @ 11:38am 
The discord link has not expired. I'll post it here: https://discord.gg/gZMfXvh
WaffleButterSoft  [author] Aug 23 @ 11:36am 
Let me check the discord link. As for the grey, it's more of a Conan issue that prevents chromatic spice from grabbing the default dye colors for an item. So I had to elect to keep things grey to start.

One of the latest armors for WAUS actually makes a blinking animation to let you know which part you are dyeing, I am planning to make that happen to every item.
Hiro Aug 21 @ 2:48pm 
I keep getting the invalid invite for the Discord link. Is there a known mod conflict that makes the preview of dye able objects white/grey? All else works great I just can't see what I am dying in the preview. Regardless thanks for the splendid mod and excellent work.
WaffleButterSoft  [author] Aug 20 @ 3:33pm 
Thanks, will try to keep it working.
淫神 Nafryti Aug 19 @ 5:25am 
Adding this to my server to replace another mod who's author is giving up on.
WaffleButterSoft  [author] Jul 9 @ 4:46pm 
I appreciate your appreciation for original assets, but I will submit that asset creation is difficult and time consuming. While I do make my own assets, the process for unlocking up to 12 dye channels requires extra art labor. So I give some modders a *little* slack. The assets that people re-purpose also do not come in a proper state for dyeing. So they opt to skip it.

I will agree that Funcom could have easily made more than 4 channels available, but that's up to their creative director. However, they certainly were in a better position than I was to add dye channels.