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I really like the features, but I do not want or need an overhaul.
Therefore they are able to tank damage with destroyed limbs indefinitely.
It's too comfortable.
It's a pity that there is no workaround though.
Maybe there is a way to destroy the augment upon reaching certain model/quality dependent -negative treshold as well - the game certainly stores structural integrity (even negative one) of prosthetics at all times (even deattached ones)...
Races are set to drop 'severed limbs' (items) after their natural limbs are damaged enough.
The severed limbs are 4 items each configured for each natural limb.
Currently, with this mod, for Skeletons there are new 'severed limbs' (items) set for each of their natural limbs after they are cut off.
There's no way with FCS to set a drop for an already replaced limb.