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UWE - Items Integration Patch - Limbs
   
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20.301 MB
Sep 12, 2023 @ 1:03pm
Apr 28 @ 2:46pm
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UWE - Items Integration Patch - Limbs

In 1 collection by Anrhaa
MEGA Kaizo/UWE+ Modpack (2025)
629 items
Description
Summary:

I like Radiant Robotic Limbs Expansion, I like prosthetic variety, I like mirrored limbs instead of whatever the heck devs did to their icons and lately I like severed skeleton limbs. I don't like stuff to be too unbalanced or having redundant patches.

So this big patch was made.

Changes to listed mods:

KAIZO:
+ Added mirrored limbs.

Robotics Limb Base Skeletons:
+ Assigned severed skeleton limbs to all skeletons.

Radiant Better Faces & Eyes:
+ Assigned severed skeleton limbs to all custom skeletons.

Dread's Limbs:
+ Removed the Human limbs. They look way too out of place.
+ Reduced spawn chance to be half of KLR series. It made no sense that so powerful limbs are easier to find that the vanilla specialist limbs.
+ They now have both skeleton arms and legs research as requirement.
+ Added mirrored limbs.

Carved Prosthetics:
+ Removed them from the cheapest prosthetic stores (aka no longer avaliable at Hiver's).
+ Reduced spawn chance to be half of the steady arm.
+ Added mirrored limbs.

Sekiro: LIMBS die Twice!
+ They can only be bought at the best prosthetic stores.
+ Merged in all the changes from Limbs of Sekiro - Hardcore Patch.
+ Added mirrored limbs.

New Robotic Limbs:
+ Ancient and Painted Prosthesis can't be research anymore. They can't be bought at stores either. The only way to unlock them is to get the blueprient from Malenia. Good luck.
+ Added mirrored limbs.

Lifter unit limbs (Crimper based limbs):
+ Reduced spawn chance to be half of the steady arm.
+ Added mirrored limbs.

Security Spider Arm Limbs:
+ Added mirrored limbs.

Shoddy Butcher Limbs:
+ Reduced spawn chance to be half of KLR series. It made no sense that so powerful limbs are easier to find that the vanilla specialist limbs.
+ Merged in all the changes from Shoddy Butcher Limbs - Stats Tweaks.
+ Added mirrored limbs.

Additional changes:

1) New Severed Skeleton Limbs!

Based on the incredible work of SCARaw's Broken Skeleton Limbs (You MUST use that mod if you don't use this one). All skeletons from the listed mods now drop their broken limbs if you hit them enough. They weigh a lot, but at least you can sell them for 250 cat for some cash. Now you know were Robotic shops get their limbs.

2) Prosthetic distribution across the world!

All characters that didn't already have a chance to spawn with prosthetic or, while being powerful, spawn with low quality prosthetic, now have a chance to have robotic limbs.

We follow this guideline for spawn chance:

* 0%: Gurglers, Cannibals, Shrieking Bandits, Holy Citizen.
* 2%: Civils, Poor people, and low rank (5+ combat stats).
* 4%: Rich people and mid rank (30+ combat stats).
* 6%: Veterans and Captain rank (50+ combat stats).
* 8%: Skeleton Bandits, the alike, and Elite rank (70+ combat stats).
* 10%: Skeletons and Elite+ rank (90+ combat stats).

3) Animations!:

Assigned leisure animations used at UWE and Malenia's animation to all humanoid/skeleton races.

Not affected/To-Do:

All vanilla severed limbs and prosthetics icons. For severed vanilla limbs icons use SCAR's mod and for vanilla prosthetic limbs icons use Radiant Robotic Limbs Expansion.

Mods Merged/Replaced:

The following mods are fully merged, integrated, or replaced by this patch. So, they are no longer necessary. Additional changes were made to ensure compatibility with the other mods listed as requirements.

+ Dread Limbs - Delete Human Limbs
+ Limbs of Sekiro - Hardcore Patch
+ Shoddy Butcher Limbs - Stats Tweaks
+ Mirrored Limbs: Kaizo
+ Mirrored Limbs: Dread Limbs
+ Mirrored Limbs: Carved Prothetics
+ Mirrored Limbs: Sekiro - Limbs Die Twice!
+ Mirrored Limbs: New Robotic Limbs
+ Mirrored Limbs - Lifter unit limbs (Crimper based limbs)
+ Mirrored Limbs - Security Spider Arm Limbs
+ Mirrored Limbs - Shoddy Butcher Limbs
+ Broken Skeleton Limbs
15 Comments
Anrhaa  [author] Aug 23, 2024 @ 12:20pm 
@HaggisMcBaggis. Yep. Not standalone. You'd need other mods if you don't use UWE.
HaggisMcBaggis Aug 23, 2024 @ 10:47am 
Do I need to download UWE, or can this be used standalone?
I really like the features, but I do not want or need an overhaul.
pickgag Aug 14, 2024 @ 1:36pm 
No probs ^^ glad to be back from my break. I noticed a few things with my build and said f--- it I'm taking my collection to 1000 mods. I'm actually already there, just working out bugs and issues
Anrhaa  [author] Aug 14, 2024 @ 1:33pm 
@pickgag. Oh I'll patch it too at 'UWE Items Integration Patch'. Thanks for the head ups bro
pickgag Aug 14, 2024 @ 1:31pm 
Thanks Anrhaa. I noticed The Animal Variety mod, which is used by your "UWE Items Integration Patch" messes with the Wanderer game start. I'll look into that, too, but thought you'd like to know
Anrhaa  [author] Aug 14, 2024 @ 1:16pm 
Hi @pickgag. That's something completely new. I'll take a look at it these days.
pickgag Aug 14, 2024 @ 1:02pm 
This mod causes a strange behavior. People and animals will move in a straight line a good distance, clipping through buildings and walls, until they stop and resume their normal activities. I don't know if this is an incompatibility with another mod but it's the first time I've seen Kenshi do this. They're not even actually moving, they're basically sliding across the screen. A good distance, not across the map. Considering this patches limbs, this is in my limb patches section of my load order. Hi, Anrhaa.
ODevil Jun 1, 2024 @ 2:20am 
Is Driftmetal: Remnants a hard requirement? Not particularly interested in using that mod...
Alkaris Jan 29, 2024 @ 10:21am 
I meant that it is more realistic to anticipate that prosthetic would be destroyed upon dismemberment rather than dropped as is. Currently it seems that fully lcyberized characters are akin animals and can't lose limbs anymore.
Therefore they are able to tank damage with destroyed limbs indefinitely.
It's too comfortable.

It's a pity that there is no workaround though.

Maybe there is a way to destroy the augment upon reaching certain model/quality dependent -negative treshold as well - the game certainly stores structural integrity (even negative one) of prosthetics at all times (even deattached ones)...
Anrhaa  [author] Jan 29, 2024 @ 9:25am 
@Alkaris. Hi. did you mean that characters would drop their prosthetics after they get hit enough? I don't think is possible.

Races are set to drop 'severed limbs' (items) after their natural limbs are damaged enough.

The severed limbs are 4 items each configured for each natural limb.

Currently, with this mod, for Skeletons there are new 'severed limbs' (items) set for each of their natural limbs after they are cut off.

There's no way with FCS to set a drop for an already replaced limb.