Arma 3
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JCA - QOL Essentials V2
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13.173 MB
Sep 7, 2023 @ 4:27pm
Sep 3 @ 6:48am
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JCA - QOL Essentials V2

In 2 collections by Grave
JCA All-In-One Collection
4 items
JCA - Independent Collection
32 items
Description
JointCom Armoury - Quality of Life Essentials Version 2

DESCRIPTION:
JCA - Quality of Life Version 2 seeks to bring some minor and some larger quality of life updates to Arma 3 while also throwing in some little additions to go with it, we hope you enjoy.

Following feedback given on JCA - QOL V1 several things have been changed and updated for version two, the most notable being the removal of the reworked NVG overlay. Other changes from V1 Include the removal of custom materials from the relevant vests, helmets and backpacks as they were causing mod conflicts with other WS items that rather than make their own base class for items based them off of default items.

JCA - QOL V2 instead is designed to be more focused on basic QOL updates and smaller changes rather than ones that could effect other mods by proxy.


Changes:
▪ Sights:
- DMS sight now compatible with NVGs.
- LRPS sight now compatible with NVGs.
- MOS sight now compatible with NVGs.
- Kahlia sight now compatible with NVGs.
- AMS sight now compatible with NVGs.
- NVS sight now has non-NVG vision mode.
- NVS sight model changed to match TWS.

▪ Bi-pods:
- Removed faction suffix from bi-pods.
- Renamed bi-pods to alpha-numeric designations.

▪ Rail Items:
- Raised intensity and range of flashlight attachments.

▪ Inventory Items:
- Medkit item weight reduced to 1/3 of default.
- Medkit item renamed to "First Aid Kit".
- First Aid Kit item renamed to "IFAK".

▪ Backpacks:
- Changed weights of backpacks to make them lighter.
- Large Rifles can now be stored in the backpack.

▪ Characters:
- Persian identity types have updated materials.

▪ Vehicles:
- Manned vehicle weapons have been stabilized.

▪ Animations:
- AI walking with weapon lowered animation made to match player walking with weapon animation.
- Changed speed of switching to pistol to be significantly faster.

Additions:
▪ Attachments:
- New model for and variants of 9 mm suppressor.
- New model for and variants of .45 acp suppressor.
- New model for and variants of 6.5 mm suppressor.
- New model for 7.62 mm suppressor.

▪ Sounds:
- Added opening inventory sound effect.

Known Issues:
▪ IR Laser (Snake) does not have Snake camouflage (Currently WIP).

FAQ
Q: Can I re-upload this mod or part of it in any way?
A: Join the E22 Discord and request it in JCA General Discussion, all requests are studied case-case.

Q: Does this mod replace anything?
A: This mod renames, replaces and edits several items within A3.

Q: Will this mod work with other replacement packs?
A: There will more than likely be conflicts with other mods which replace models or edit the flashlight.

Q: Will you make a patch for X?
A: As this mod is designed for QOL, it is the patch .

Q: Will you make this change/feature?
A: Join the E22 Discord and request it in JCA General Discussion, all requests are studied case-case.

Links
• Join the Discord: https://discord.gg/nFEvCkFnTh
• Support on Patreon: https://www.patreon.com/E22DEV
Popular Discussions View All (1)
3
Feb 5, 2025 @ 5:08pm
Hi, the reskinned primary weapons are not showing up in the arsenal
sol
87 Comments
Jun 23 @ 9:15am 
@Grave
Gotchu, thanks!
Grave  [author]
Jun 23 @ 8:48am 
@UEemperor if they are based on vanilla backpacks then it will effect others
Jun 23 @ 5:36am 
Hello, a question.

"Changed weights of backpacks to make them lighter."

Would that work with any backpack, as in is this a "global" change? Or does that only work on specific backpacks (say , vanilla)?
Apr 21 @ 2:50pm 
Oh alright. Thank you for the clarification!
Grave  [author]
Apr 21 @ 2:32pm 
@Tiddy Sprinkles anything not in the description isnt done, so for JCA it doesnt say it adds them to the campaign so thats not a thing it does, in this description it tells you it replaces vanilla stuff, as vanilla stuff is in the campaign the replacement is there
Apr 21 @ 1:26pm 
So after having read the descriptions of multiple mods included in the AIO packs and the individual mods themselves i see no mention of them being added to the east wind campaign or other campaigns from BI. So id like to ask you if they have been added to any of the campaigns or plc campaigns. I did notice name changes in the east wind campaign to include the Single use medkit to IFAK, and I believe model replacement for 5.56 mags. Also the large med kit. I apologize for bothering you as much as I have but I just wanted to get a concrete answer.
Grave  [author]
Apr 21 @ 2:15am 
@Tiddy Sprinkles please read mod descriptions, they tll yoi whats in a mod
Apr 21 @ 12:49am 
Additional question, will this add the weapons from these packs to the campaign?
Grave  [author]
Apr 20 @ 6:08pm 
@Tiddy Sprinkles yes
Apr 20 @ 4:49pm 
Will these mods change the base campaign for the game? I would love to use these in there.