Left 4 Dead 2

Left 4 Dead 2

177 ratings
Shadow Moses Island
 
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Game Content: Campaigns
Game Modes: Co-op
File Size
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245.039 MB
Aug 18, 2014 @ 9:02pm
1 Change Note ( view )

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Shadow Moses Island

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In 1 collection by Nekoborn
Ike's L4D2 Campaigns
6 items
Description
DISCLAIMER: THIS MAP WAS NOT CREATED BY ME! The original author is inhumandesign.
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40 Comments
wolfologist Apr 24 @ 8:02pm 
Poorly designed map, bots make this basically unplayable. Many elements such as the floor falling out, cameras that can spot you, toxic / electrified hallways, and hidden landmines make this a trial-by-fire map. There is a door that closes on a quick-timer, and if there is a bot in your crew they will be left behind. and the doors locking behind players during a tank event means if your team or bot players become seperated by the width of a door, they could be trapped with a tank. With the mountains of dead ends, ladders, ramps and back tracking, it may feel like a large map, but it comes off as random and poorly planned.
Evil Sonic Mar 19 @ 3:28pm 
The bots can really screw you up once you reach the nuclear weapons building. They'll shoot the barrels no matter if a zombie is in its way of fire. Also, the Communications Tower part was not being directive on what to do and go. I was playing by myself and ended up spending like 30-60 minutes on where to go. Overall, it is a good map but it needs some improvement.
Sir Cumference Mar 8 @ 10:58am 
Highly recommend playing with a full team of friends. AIs will fuck up things even it ‘they don’t mean to’.
Through trial and error, we made it through the entire campaign, albeit feeling a little tilted.
Here are some tips to take:
- keep pipe-bombs handy
- keep watch of the surveillance cameras, you can get rid of them by shooting them when they blink red.
- this map is buggy, you can fall through the elevator floor.
Communications Tower section was very confusing, you’d have to take your time climbing up and down stairs, and taking elevators. Just to have some doors unlocked- and ultimately, the safe-room. Back and forth; up and down.
The Tank spam was something we’re not particularly fond of. We’ve played maps which had these ongoing tank spawning moments- alongside the relentless endless hoard, making it a complete pain to get through.
Rikkei Mar 5 @ 2:09am 
This is Snake,Colonel can you hear me?
MontaukProject Feb 28 @ 6:43pm 
Old-School 'n Cool. :steamhappy:
=======:fist: ==D :sweat_drops: Nov 1, 2017 @ 2:52am 
This map is very old and fucking awsome
Beta Aug 18, 2017 @ 1:24pm 
Map is great, programming is shit.Nothing else to say.
Ⴟ֍Angelion֍Ⴟ Jul 30, 2017 @ 8:01am 
Map looks good,but is shit with bots.Non playable with bots.Ended at 1st lift :/
Musta Kahvi May 27, 2017 @ 1:10pm 
What a great map. First got stuck at Communications Towers level and quit. Second time we soldiered through and enojoyed every bit of it. Vulcan Raven battle with those bouncing brick piles was bit glitchy in my opinnion, but other than that, it was whole heartedly enjoyable.
Sorlyy May 16, 2017 @ 8:25pm 
The map was very befuddling. At the Communication Towers, we did not know you had to go to the door on the far side of the map, walk back to the beginning of the chapter to turn on the generator, go up into the tower, hit another switch, then activate another generator just to progress. It seems as though they tried to make the maps open, but that did not end up working the way they intended it to be. Playing the map with my friends, we thought Shadow Moses Island to be very tiresome. The map became very boring during Chapter 3 and was a slug fest to the end. They tried to recreate the atmosphere and feeling of Metal Gear Solid. Tried. The entire map felt very platitudinous. The tank spam also gave this map a false sense of diffuculty. This map was a failure. I would not recommend unless you really have no other map to play.