Natural Selection 2

Natural Selection 2

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Aug 20, 2023 @ 4:34am
Oct 1 @ 6:01am
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Description
my own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344.

- marine bots are smarter in combat
- marine bots can better conquer safe techpoints
- marine bots use all weapons in active game (not only the shotgun)
- marine bots can take up any weapon from any map position, finally without any restrictions
- marine bots can better defend and conquer RT-Points (better handleing with cysts)
- marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol)
- marine bots can pickup all marine com dropped supplys
- marine bots drop more mines in bases
- marine bots can buy and throw all types of handgrenades
- marine com drop all kinds of weapons now with random quantites and jetpacks / large drop needs a lot of space /
build armory and protolab relatively close and with plenty of free space (need protolab in drop distance of armories)
- marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc...
- marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures
- marine com drop all structures to build for a 1. 2. 3. 4. "5." base (with macs)
- alien and marine bots now send messages to the team about where and which enemy they see
- alien com build some defend structures from the begin of a match
- alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12
- alien skulk, gorge and lerk attack powernodes
- aliens have been slightly improved in combat
- gorge can use all attack abilities

and other minor fixes and changes.

folder number: 3023063995

give it a try and have fun with these bots.

dont forget to rate this if you like. (you can rate with the thumbs under the picture)
26 Comments
Predator  [author] Oct 1 @ 1:07pm 
@delnaxsis, I'm glad you like it for the most part. I'll look into the skulk thing. Maybe I can solve this problem.
delnaxsis Oct 1 @ 8:07am 
Great work with the mod updates, very nice improvements across the board. The skulk 'waiting' behaviour has been amazing in some situations but also very negative in others. Seen alot of cases where skulks are not aggressive enough will allow for a RT to be destroyed by waiting around the corner.
Predator  [author] Oct 1 @ 6:07am 
@Bhaz: I have released an update against some gorge bugs.
Bhaz Oct 1 @ 1:50am 
I noticed that placing a clog can cause friendly gorges to get stuck spamming heal spray on them forever if it becomes damaged. I have no idea if that's a bug with this mod or just a vanilla issue.
I'm also a bit torn on the skulks waiting, I've seen it work well a few times (20+ rounds with this new update) but more often than not skulks have hung back where they could've otherwise changed the outcome of a fight or saved an RT that was being destroyed. Perhaps the new system could be bypassed entirely if there's a friendly unit or building nearby.
Predator  [author] Mar 24 @ 6:23am 
thanks for the big point prize :Crowned:
Predator  [author] Mar 13 @ 6:14am 
@delnaxsis: nice that you like my work :-) mod id = 3023063995
delnaxsis Mar 12 @ 6:43pm 
all good, found a hex converter for the mod ID :). thanks again for the great mod
delnaxsis Mar 12 @ 6:22pm 
thanks for this mod, for ded server owners whats the mod ID? or would we just use 3023063995?
Predator  [author] Mar 12 @ 1:41pm 
thanks for the dino prize!
Predator  [author] Feb 27 @ 11:13am 
i haven't bothered with the POV yet. i think it will be quite difficult for me, but perhaps with time, desire and practice, or with experienced programmers who enjoy playing ns2, there are still ways to improve this and other features etc... i'll try to look a bit , but I can't promise you anything :-)