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Part 1:
Chase W-23 down, then put a trap next to the tunnel block. Chase the bunny in so it moves up and right. Put a trap up top, then a trap down low, then move it back down and goad it until it's directly below the hole. Remove both traps and put them so it has no choice but to go up and in the hole, then chase it in from below by breaking the lower right block.
Part 2:
Circumvent the entire map by way of the back tunnels. Don't worry if the native bun moves right. Chase the W-23 bun right, then put traps above and below the bottom-right breakable block and chase it down so it gets in position. Then move W-24 right then down if you haven't already, and the block will break gaining access to the new bun.
As for why they don't shake at the point in the video that you mentioned, it actually makes sense. Bun's prefer moving straight over turning, and need to be at least 3 tiles away from you when they stop. Due to these facts about movement, you hadn't forced it to step further than it needed to to stop, nor did you force it to take a second preference movement. So no rules were broken for movement.
There's an interesting mechanic at 1:34ish in the vid, where the stack does NOT wobble even though it passes the single tile tunnel above it. I THINK it works here because it doesn't apply for some reason when exiting the screen in the same motion as when it passes the tunnel. Not sure if it's a feature or bug, though maybe I'm just misunderstanding something.
Either way those were my last HC's! Minus a few glitch ones that I haven't even found yet... and apparently like a couple hundred babies...
[quote]
the key realisation is that home captures can count for stacked bunnies if the stacked bunnies don't "shake" (triggered by them passing a hole that they could enter, but can't because they're too thicc)
[/quote]