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Just because of dumb vanilla design, if a pawn is bleeding to death in 2 hours, if I the player draft a doctor and order them to stop the bleeding then take them to bed after then they might survive.
But if the non-drafted pawn is ordered to "rescue" or automatically rescue a bleeding pawn then they will pick them up and move them to bed first letting them bleed to death before they tend to them.
I haven't found any mod so far that makes doctors stop bleeding first before rescuiing/moving pawns to beds.
I have to decide whether to put it in order from oldest to newest or newest to oldest, in order from simplest to most complex or most complex to simplest.
But yeah RimWorld doctors when they're not drafted and manually ordered by me are dumb as hell.
So far the most important thing I'm looking for I have not found.
https://steamcommunity.com/sharedfiles/filedetails/?id=3009738919
https://steamcommunity.com/sharedfiles/filedetails/?id=3636672522
https://steamcommunity.com/sharedfiles/filedetails/?id=3744377058
I tried using "Treat Dying First" mod to see if it would help much but pawns still acted dumb such as my best doctor harvesting food from outside while the other doctors are doing nothing when 1 wounded pawn needs tending. The only benefit of that mod was it makes pawns prioritise the wounded closest to dying first.
But I wanted to confirm with you does your mod also have that same function?
Should I disable "Treat Dying First" and use your mod instead, or do I have to use them both combined for the best experience?
@Leenbow LOL I came here to hear a heroic story about your pawns barely surviving but no, it's the turkeys that did it for you!
This mod makes things so much easier