Jagged Alliance 3

Jagged Alliance 3

486 ratings
[BROKEN] Active Pause!
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806.190 KB
Jul 17, 2023 @ 12:34pm
Jul 21, 2023 @ 7:43am
3 Change Notes ( view )

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[BROKEN] Active Pause!

Description
As of 1.3 it is broken. I have no plans to fix it... Unless you'll ask me to fix it. Not sure it is even needed now.


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Well, you say that it still works better than in-game Pause? Okay, then I'll deprecate the deprecation!


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Okay, guys, the time has come... And you don't need to be sad! Because this mod is not required now, as Developers has added this feature into the base game! Yay!

Thank you for all your support!


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When you need to take a break... Or prepare an AMBUSH! Just press install this mod and press Spacebar to activate the Pause!

BE WARNED: It may be broken, as this feature is a Developer Mode part, that should not be widely available. For example, your game may go unresponsive if you try to pause while some cutscene is playing. Or while the game is pause you can't open menu!..
113 Comments
Duk of Deth Apr 10, 2025 @ 7:05am 
There is a mod called "Real Active Pause" which does enable near simultaneous attacks even simultaneous melee assaults though the CPU is still processing each attach in order; the attacks just occur too quickly for nearby enemies to activate because of them.

As an added bonus following some of these attacks many of the mercs involved will have gotten their action points back; usually one still uses most of theirs up though.
rocterius Dec 28, 2024 @ 4:12am 
Was it possible with this mod to attack simultaneously multiple enemies? Or was it like it is with the official active pause that the combat starts after the first shot?
Kavu  [author] Nov 11, 2023 @ 3:58am 
@Rendor,

Thank you for the report. Corrected the description.
Rendor Nov 10, 2023 @ 2:29pm 
Broken with 1.3. Does it even needed?
CombatWombat Oct 10, 2023 @ 9:37am 
Thanks for making this back on release! :steamthumbsup:
View The Phenom Sep 18, 2023 @ 9:45am 
I'm confused, what does this provide over the official implementation? I definitely appreciate having access to it previously, but am I missing some mod-specific feature that the in-game version lacks?
Zombra Aug 28, 2023 @ 10:57pm 
Great work, clearly inspired the devs to patch in the official version. Thank you!
slinkyman60 Aug 27, 2023 @ 8:03pm 
Thanks Kavu, awesome mod!
Incunabulum Aug 26, 2023 @ 11:12pm 
Can confirm that. Had a constant random lockup and CTD and using this mod's pause got rid of it.
Kavu  [author] Aug 26, 2023 @ 2:25am 
Well, you say that it still works better than in-game Pause? Okay, then I'll deprecate the deprecation!