Gothic II: Gold Classic

Gothic II: Gold Classic

96 ratings
Xeres' Return
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Type: Standalone
Category: Total conversion
File Size
Posted
Updated
2.818 GB
Jul 15, 2023 @ 5:12am
Sep 2 @ 5:27am
4 Change Notes ( view )

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Xeres' Return

Description
Developers: Clockwork Origins
Translation: Google

History:
The earth is quaking in the penal colony surrounded by the magic barrier, after the sleeper has been banned back into his dimension. KRUSHAK, as the orcs call it, controlled some templers guided by Cor Kalom, a guru of the swamp camp. In their fanatic blindness they went into the temple under the city of the orcs to wake up their master, the sleeper.
But one man, driven by the will to escape the magic prison, followed the fanatics. He survived dangerous traps, hordes of undeads and powerful shamanes only because of his magic weapon and armor. Last he fighted the sleeper: with best effort he succeded to pierce the hearts of the arch daemons to ban KRUSHAK back into its dimension. Because of its disappearance the magic energy of the barrier got lost and the prisoners were able to escape. But at the same time the temple of the sleeper collapses and the one who caused the explosion of the barrier and the banning of the sleeper is buried by rocks. A deep blackness surrounds him...

The Beginning:
Weeks pass by. The summoner Xardas doesn't stay inactive. His undead footmen look as frenetic as unsuccessful for the nameless hero. Every life has leaved the ruins of the temple. Resigned Xardas capitulates. The chosen one he shall have been? Doesn't seem so.
Nevertheless the hero awakes. His view doesn't clear completely, also his other senses do. The consequential damages of his unintended funeral seem to be immense. At least no pain. Slowly he breaths, raising the dust from the floor. Strange: the breathing doesn't give him any satisfaction. Disturbed he moves the fingers of his left hand, then the arm and at last his legs. Rubble trickles from his back, but the heavy stones only rumble to the ground after a hard flip. Despite a weird numbness he can stand up unproblematicly. Where comes this numb feeling from? He removes a glove. Seeing the rotten piece of meat hanging from his hand with the white bones clear to see, he begins to understand what price he had to pay to wake up from his unconsciousness. But that's only the first bad surprise waiting for him. The second one is the ghost of Cor Kalom.
"Who's there? You're looking good." He blurts out a sardonic nagging. "That's the right punishment for your crime!" He puts up his hand and shows the back of his middle finger to the nameless hero.
"You didn't fare any better ..." the hero counters.
The wafting shape jerks back. "What? You're able to speak? Your mind didn't leave your body?" He reflects. "It won't change anything! The temple will be your permanent site. There's no way out anymore! No, no!" His voice becomes louder, like the croaking of a raven it echoes through the lost halls.
"You'll never leave this place! And I'm going to watch your guts rotting slowly." With pointy laughing Cor Kalom floats away in the width of the temple.

Neither alive nor dead the nameless hero is now a prisoner of the temple ruins. Just on the search for his old life he doesn't know anything about the imminence: a mummed shape makes trouble on the island of Khorinis. Like a blight it wanders through the the land and envenoms all the ones passing its way ...

Features:
- completely new story as an alternative Gothic II
- new locations in the old worlds and many new areas
- new main guilds (e.g. dark mage) and sub guilds (e.g. ranger)
- every guild with an own guild story (not the main story, only a storyline exclusive for this guild)
- new items
- new skills like cooking, advanced alchemy and mining
- many new and old characters
- selectable difficulty
- actually about 100 to 200 hours of playtime
- more than 400 new, varied quests
- many new music tracks accompanying the new areas

Warning!
It is strongly recommended to use Steam Launcher Optimizer[forum.worldofplayers.de]. Otherwise, this modification will take several minutes to start.
Popular Discussions View All (3)
1
Jul 8 @ 2:48am
nie odpala
Myrtański Paladyn
0
Oct 11 @ 8:42am
Inventory trading bug
cristisonic
0
Apr 3 @ 10:50am
Klopt z questem
olifirek
90 Comments
Enrique Dec 12 @ 6:00am 
tragiczny mod nie wiadomo o co chodzi kompletnie
ChristopherMcCheese Nov 6 @ 10:50pm 
Hi,

Loving the mod so far. A lot of key quest items have disappeared from my inventory.
Can you please provide me with a list of Marvin codes for quest items?
Hassan Abi Nasrallah Oct 8 @ 12:04pm 
ultra-giga-shit.
Le Pierro Aug 30 @ 6:58am 
also if possible, please share all Xeres items Codes for console, especially the quest items required for main quest (ive had like 2 playthroughs where i had to spawn prism via console cause it suddenly disappear) i'd love to see like a PDF file with all codes
Le Pierro Aug 30 @ 3:23am 
tak pozatym to moja 4 próba tego moda i grałem już jako Mroczny mag, Najemnik, strażnik miejski oraz Mag wody i tylko jako Mag Wody wątek byłem w stanie skończyć fabułe (co i tak było bardzo trudne, tona kombinowania z questami) gracie na własne ryzyko i nie odpowiadam za strate nerwów
Le Pierro Aug 30 @ 3:18am 
dla każdego pięknego mężcyzny z Polski rada, nie polecam grać z Translatorem Polskim, jest dramatyczny i nic z niego niezrozumiecie. Tak pozatym sam mod jest poglitchowany, tona psujących się zadań i skryptów, nagle znikające przedmioty z inventory i regularne wizyty do pulpitu, nie polecam choć szkoda bo mod jako alternatywna historia gothica 2 brzmi fajnie
chipsus Aug 28 @ 8:33am 
no mods...try it all:(.
D36  [author] Aug 27 @ 1:38pm 
@chipsus
Any other mods?
chipsus Aug 27 @ 12:46pm 
not working:(
D36  [author] Aug 17 @ 7:08am 
@chipsus
It should be good when you launch the game the second time.