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The only map I will be converting from CoH2 will be a 1v1 map Bayeux, otherwise I will be keen to make new maps for CoH3.
What to expect: Lighting changes to make units more visible, map camera angel to match CoH2's version, better path finding around boulders for vehicles, more detail (eye candy) and better balance with cover around capturable points.
Cheers!
nice map