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"Black Sea Armory" is as it looks on pictures a real Exo, so it should be possible to use the weapons with this mod.
I haven't seen the other mod yet, but if these are also real Exo, then it also works with them.
Had when testing the weapon also tested another mod that has a diving suit included which has an exo design, but is considered a diving suit and it also mentions that it is not an exo, with that it also did not work, so almost dead on the first shot and thereby also fallen over as if you had none on.
If a mod says that a suit is an exo, and not just looks like one, then he goes with these weapons.
It also looks like they only do as much damage as the turret versions, so they are also a bit weak with this slow rate of fire, as the turrets are already not strong per shot.
Not to install a battery, which would actually go empty too quickly, so it would have to be set to very low consumption, so that the fire rate can also be increased, but you can also leave out the battery, it is already necessary to use the Exo Suit.
And ammo lasts almost forever in coilgun and chaingun because both portable versions fire much slower than the turret versions.
With turrets you should be able to set a consumption, because I know at least 1 submarine that is set to infinite shots with a pulse laser, but is also wired differently, and ammunition not to change, if it would make this portable version fits because there are 3 weapons.
Weapon is fire rate, ammunition is damage, and therefore fire rate should be a bit faster, and accuracy should be higher if you already need an exo suit.
Tested again, now that I know how to create enemies in the editor.
Individually created several Mudraptor and Husk, and tested each weapon with all ammo types.
Since the weapon can only be used safely with an Exo Suit, there is no need to add a high weapon skill, except higher than specified would improve accuracy as a bonus, Pulse fits the accuracy, the other two are far too inaccurate for their slow fire rate with their low damage.
The Coilgun is much less accurate than the Turret versions , especially the Chaingun.
The pulse laser can stay as it is, accurate and strong, not too fast or too slow.
Don't know if it will be locked for bots to use as a weapon as there will be no prompt to put on an exo suit before using weapons. / It is important that the bot does not take it, but also does not drop it when it is in the hand because you change the character.
Info when you adjust the weapon because someone has written something in the comments, you should also give info there as a creator that you have adjusted something, you do not have to write what, if it is written in the workshop where it should be, but in comments also info.
So that you can see what has already been taken over by whom, and when you test it whether you can make a suggestion that brings something.