RimWorld

RimWorld

147 ratings
Spooky Scary Skeletons (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.289 MB
Jun 14, 2023 @ 10:52am
Jun 24, 2025 @ 1:49pm
3 Change Notes ( view )

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Spooky Scary Skeletons (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of KasmexForevers mod https://steamcommunity.com/sharedfiles/filedetails/?id=2610132116



[discord.gg]
[github.com]


This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.

--------------------------------
Code - FunkyShit https://steamcommunity.com/id/FunkyShits/

Textures - Kasmex Forever


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: skulls, replacements
24 Comments
Dec 3, 2025 @ 12:00am 
what if in baseliners fat and muscle is under the bones and makes the bones expand out? I know that doesn't make sense but oh well
Feb 28, 2025 @ 12:09am 
This seems to imply that hulk and fat body types aren't actually differences in body and muscle mass but rather completely different body structures all together 😂

Maybe Cartman really is just big boned.
Mlie  [author]
Nov 26, 2023 @ 10:07pm 
@Prometheus There is no specific biotech integration
Nov 26, 2023 @ 5:08pm 
Curious - does this add them for BioTech children?
Aug 31, 2023 @ 5:55am 
Guess they really were "big boned"
Jul 28, 2023 @ 8:12am 
@Mlie I would love to provide more information, but all I can authoritatively say is that this mod was one of the culprits responsible for the bug. Sorry I couldn't provide more.
Mlie  [author]
Jul 28, 2023 @ 5:56am 
@Merlotron If you find out what other mod is causing it, Im sure it would be helpful.
Jul 28, 2023 @ 5:09am 
Just a heads-up guys; For whatever reason, this mod caused mechanoid drop pods to not land properly (could see the landing shadow and the drop-pod blip on Dubs Minimap, but they would never land). After removing this mod, they now land properly. Likely a conflict with another mod, but I'm just putting this out here incase anyone else has the same problem.
Jun 21, 2023 @ 4:11pm 
For some reason this isn't replacing skulls or skeletons for me. I'm assuming something is conflicting with it, but I have no idea what that would be.
Jun 20, 2023 @ 1:24pm 
very spooky