Team Fortress 2

Team Fortress 2

The Mercenary Melody
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File Size
Posted
Updated
18.033 MB
Apr 30 @ 9:20pm
May 24 @ 12:09pm
6 Change Notes ( view )

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Description
Be a part of a team of Musicians! each character has their own instrument and part of a whole song to play! if everybody comes together and syncs up, it will play a familiar tune...

I would like this to be a partner taunt if possible! This is upto to valve though but I would prefer if it were a partner taunt if it gets added.

Credits:
Animation: Sparky1j, TTMR, ItalianNinja, Funke

Music: Pumodi

BackPack icon: Soggyzogg

Trumpet: SedimentarySocks

Drum, Tuba, Triangle model and texture: Dotflare

Accordion model:
Neodement

Bagpipes:
Hypo idea
Donhonk model
Square concept art
Sky rigging


NOTES TO VALVE
~~~~~~~~~~~~~~~~
The taunt music is included in a Google Drive link in the dev comments. Please contact sparky1j if there's a problem with any of it and we'll be glad to get it sorted out for you.

Frame counts

INTRO - 0-24
LOOP - 25-195
END - 196-320

Each piece of music starts on frame 25 for each class.

We used existing models for the characters Scout, Sniper, Spy, Demoman, and Engineer:
Engineer uses: models/player/items/engineer/guitar.mdl
Scout uses: models/player/items/taunts/chicken_bucket/chicken_bucket.mdl
Sniper uses: models/workshop/player/items/sniper/killer_solo/killer_solo.mdl
Spy uses: models/workshop/player/items/medic/taunt_surgeons_squeezebox/taunt_surgeons_squeezebox.mdl
Demoman uses: models/workshop/player/items/demo/bagpipes/bagpipes.mdl
Popular Discussions View All (14)
13
1
Jun 1 @ 1:49pm
Rework animations and medic should be the one playing the accordeon imo
Alexander Hamilton GOATED
14
2
May 21 @ 2:15am
Will redo medic
Sparky1j
2
1 hour ago
sound rework suggestions
Impressive Knight of Stirling