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Using this mod will cause zombies to randomly transform into sprinters around 8pm (set to only become sprinters at 11pm) and charge towards players, but then suddenly revert back to regular zombies, causing some frightening scare on real-life players
Any chance you could make a way to know the zombie state? like, the character metioning that the zombies now act a different way?
So does it mean that I as the user should NOT mess with the settings like "Strength Ratio", "Toughness Ratio" (and maybe the fog/rain/snow intensity settings too?) as this will NOT be utilized when Reactive Zombies detects RANDOM ZOMBIES and similar?
Right now I'm using Random Zombies Day And Night + The Darkness (with darkness's zombie lore module deactivated, so it's purely RZ doing the work, and it works great).
On a side note, is it possible for the Rally group changes (zombie behaviour) to have a full toggle? as it stands, without being able to set Maximum Rally Group Size to 0 as well like Minimum, the author of Wandering Zombies says it won't work together. So CORE gets disabled with RZ+TD, ZB doesn't work with WZ, but Mod Mechanics should be okay.