Crusader Kings III

Crusader Kings III

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AGOT - Armies of Westeros
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File Size
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26.826 MB
Apr 23, 2023 @ 8:46pm
May 3 @ 1:01pm
54 Change Notes ( view )

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AGOT - Armies of Westeros

Description
AGOT: Armies of Westeros is a submod for A Game of Thrones mod.

Features
  • Replaces all the men at arms regiment pictures with new ones.
  • Adds 39 new regiments in total (so far). Some of them are cultural regiments, others are recruited in specific areas/castles.
  • Adds two more regiments for House Targaryen: Dragon Hunters (an archer regiment) and Dragon Knights (a heavy cavalry regiment).
  • Adds two more regiments for House Stark: Knights of Winterfell (heavy cavalry regiment recruited by the owner of Winterfell Castle) and Guards of Winterfell (a heavy infantry regiment requiring ownership of Winterfell).
  • Adds one regiment for House Frey: The Twins Guards (heavy infantry requiring ownership of The Twins)
  • Adds one regiment for House Bolton: The Dreadfort Impalers (pike regiment requiring ownership of The Dreadfort)
  • Adds three new regiments for the Ironborn culture: Harbingers (archer regiment), Kracken Guard (pike regiment) and Wavebreakers (Outriders or medium cavalry regiment)
  • Rebalances some men at arms stats and numbers.
  • Adds different terrain bonuses and penalties, and also seasonal bonuses and penalties for a more realistic approach of military matters.
  • For titles needed to recruit some of the local/zonal/area specific regiments go to Crusader Kings III launcher, then go to the playset containing AoW sub-mod, click the [...] right of the mod's name, and then press the "show in folder" option. It will open a window of the mod's location. There, in mod's location, you can find a text file called Recruitment. Open it and you'll find the specific titles needed for some of the regiments. In the case of the AoW sub-mod you need one of those titles in order to recruit the specific regiment, not all of them. Just to be clear.

Future plans
  • Adding a few more regiments for each culture and maybe restructure the tradition system to make it more immersive.
  • Adding the Essos regiment pictures as soon as the AGOT team will implement them into their mod. This may be done separately or inside of this submod, depending on how the AGOT will implement their new work into their mod.
  • To restructure A.I. recruitment for more diverse armies.

Compatibility and load order
X Achievement Compatible
✔ Ironman Compatible
✔ Existing Saved Game Compatible
  • Should be loaded after the AGOT mod.
  • If you use AGOT: Canon Children and experience crashes, then load Armies of Westeros before Canon Children.
  • Should be compatible with any other mod that requires AGOT. The only exception are submods that alter the men at arms files, but it depends on the way it's done. So it should be compatible with almost everything, as long as AGOT is compatible with it.
  • If you encounter any problems or crashes please do this:
    1. Go to the launcher, the to the playlist the mod is part of, and there you will see three suspension points, right of the mod's name. Click the "show in folder" option. This will open a window with the mod files in the Steam folder where they have been downloaded.
    2. Disable the mod from the playlist.
    3. Unsubscribe from the AoW mod via the Steam Workshop.
    4. If there are any files left in the Steam mod folder, delete those.
    5. Resubscribe to the mod via Steam.
    6. Enable the mod in the playlist.
    7. Play the game. Hopefully your problems are now gone.

Credits
  • I would kindly ask you that, if you know the artist/s that made the drawings let me know in the comments so I can name them here and promote their work.
  • Some ASOIAF board game cards were used for their beautiful artwork. You can visit their site here: https://asoiafcc.com/
  • The stupendously amazing artwork of Raymond Minnaar, a very talented artists who's site you can visit for more beautiful imagery. Some of his ideas were used for the Targaryen and Vale regiments. And some for other regiments.

Special thanks
  • To the various artists who created the images used for the mod.
  • Paradox for their amazing game.
  • The AGOT team for their amazing work.
  • SteelGod for his help with various aspects of the mod.
  • To MarkKaluger for the points he made with regards to the lore.
  • Stik' | MMM and other people on the CK3 Mod Co-op for their advice and patience.
  • Виктор Вкорень for his translation to Russian.
  • Koni, for the unit icons.
  • Paladin, for his regiments ideas.
  • BalaiRapace, for his translation to French.
  • EnumaEllis for their consistent bug reports.

Please don't forget to like the content so it gets more visibility.



And if you'd like to support this work, here is where you can do so:

https://patreon.com/Syrius337/

Thank you!
Popular Discussions View All (3)
12
Apr 22 @ 9:07pm
Error Log:
Syrius
95
Apr 24 @ 5:34am
Armies of Westeros - suggestions
Syrius
1
May 2 @ 4:42am
suggestions
Galadhan
658 Comments
Syrius  [author] May 3 @ 2:15pm 
Camel you say? Hmm...
Enjoy!
The Crusader May 3 @ 2:05pm 
okay its all fixed now. no more issues with this cheers mate i will let them know in a meeting about the camel men at arms situation but that wont be until next week or so. have a brilliant evening
The Crusader May 3 @ 1:56pm 
okay stand by
Syrius  [author] May 3 @ 1:49pm 
And AGOT also have them in. But it's not important as long as AoW has them anyway. Dunno, hope it's fixed by deleting and re-subscribing.
Syrius  [author] May 3 @ 1:48pm 
They cannot be recruited with the new trait. Strength in numbers or whatever. Make sure it's not that.
Syrius  [author] May 3 @ 1:47pm 
1. Go to the launcher, open the mod folder.
2. Go to Steam and unsubscribe from AoW.
3. Delete the mod (numerical folder) entirely from the PC.
4. Re-subscribe.

Both lines are in. Here you go:

agot_tradition_reachman = {
category = regional

layers = {
0 = steward
1 = mediterranean
4 = tools.dds
}
is_shown = {
scope:character = {
any_held_county = {
title_province = { geographical_region = world_westeros_the_reach }
}
}
}
parameters = {
enable_garden_duchy_building = yes
can_appoint_court_gardener = yes
can_recruit_gardeners = yes
close_family_better_councillors = yes
close_family_better_court_positions = yes
unlock_maa_summer_knights = yes
unlock_maa_reach_pikes = yes
unlock_maa_reach_swords = yes
unlock_maa_reach_scouts = yes
coastal_agriculture_building_bonuses = yes
coastal_holding_bonuses = yes
}

The Scorpions I just fixed before.

Or maybe it some other sub-mod.
The Crusader May 3 @ 1:35pm 
oh and for some reason the summer knights men at arms is not available for the reach culture even though it has to culture to recruit them at start but im not too sure if that is because of this mod, i will contact agot main for a double check
The Crusader May 3 @ 1:32pm 
Try and load up the game yourself and double check with me please.
The Crusader May 3 @ 1:32pm 
Still having the same issue mate i have tested without and with and its defienetely this mod, the culture is fixed to say can recruit men at arms scorpions but without anto DW i can still get scorpions
Syrius  [author] May 3 @ 1:03pm 
OK, done. The scorpion recruitment should be back to normal.