Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

91 ratings
Surtr Arena
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Last Team Standing
File Size
Posted
Updated
15.321 MB
Aug 4, 2014 @ 3:07pm
Feb 13, 2015 @ 12:16am
15 Change Notes ( view )

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Surtr Arena

Description
Last Team Standing Map


This map supports up to 28 total players, and pits them against each other in a medium sized arena.

WARNING:
It is intended for real players (NOT bots) to get the full experience. However, there is a basic Navmesh for the bots, but they are incredibly buggy, and stupid.

Surtr Arena features an elongated battle arena, which pits players against each other on a relentless assault. The map also has key features, such as a functioning trap portcullis within the center, which will open via lever trigger and engulf the victim player(s) in flames. There are also other traps, such as spikes and flame turrets which can also be activated. Heck, there are even ballistae in the map!

The map layout consists of a symmetrical design, which gives both parties an equal playing field. There are multiple high points (upper bulwarks), along with two flanking corridors to the opposing sides (lower bulwarks). There are multiple low cover points, such as barricades within the center playing field, and fortifications for archers.


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Maps included:
AOCLTS-SurtrArena_4_p.udk

32 Comments
[OE] VarCryne  [author] Sep 21, 2016 @ 12:17am 
Hey Thanks Elmani! Hope you guys keep enjoying the map! :)
beyond this voice Sep 20, 2016 @ 11:56pm 
great job! we play it on the "Fall to your death - Jump to your life" server for ages.
[OE] VarCryne  [author] Jan 8, 2015 @ 9:39pm 
The lighting bug should now be fixed!

Patch Notes – Surtr Arena 4.3
- Lighting
o Optimization
o Improved Realism
o Fixed discovered lighting artifacts
o Fixed a bug where ‘point lights’ wouldn’t appear for some players
- Changed multiple ‘draw distances’ on assets to help with optimization, and possible exploits.

Don't forget to re-download ;)
[FOR] Reason Dec 17, 2014 @ 3:36pm 
I run the 64 slot Seattle, WA First person only Team Objective & Team Deathmatch server and it's full every weekend. We host stock as well as custom TO & TD maps in alternating rotation like TO, TD, TO, TD, etc.
[OE] VarCryne  [author] Dec 17, 2014 @ 3:07pm 
I just need some more free time, but yeah that is something I am interested in doing!
[FOR] Reason Dec 17, 2014 @ 3:06pm 
Well simply put, I was wondering if you would consider making a TDM version of this map?
[OE] VarCryne  [author] Nov 22, 2014 @ 10:16am 
Hey there [FOR] Reason, could you send me through email? It just makes it a little easier on my busy life at the moment. I really appreciate all feedback, and take it very seriously. :D

You can find my email on my steam profile :)
[FOR] Reason Nov 22, 2014 @ 2:24am 
Hello VarCryne, I sent you a friend request to talk about this map. Please Accept :)
Jilminator Nov 19, 2014 @ 4:41pm 
@varcryne I am hosting my own dedicated server for a lan party next week, I'd love to include this map for it!
IUSTINUS Aug 16, 2014 @ 4:31pm 
Thank you! Your map is gorgeous and and be appreciated on multple modes ; - )