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A large radius zone where the plume of smoke starts to block out the light source above, is a zone radius and does not effect other part of the map. It doesn't completely make it black but just so dark as if
The mushroom plume settles but not quick, and by settle. I mean no more mushroom, now its smokey and hellish.
More fire. The crater was an awesome touch I think. Some grenades should do that vanilla version.
@white_phosphorus., sorry for the late reply. You can call the script functions directly instead of via module to bypass the limit, although I do not guarantee stability for such large explosions. See [url] the wiki[/url] for info
The mod conflicts with Cold War Rearmed 3
This mod is what causes the "empty" bomb effect.
The game references this path.
\cwr3\weapons\cwr3_air_weapons\scripts\freestyleNuke\freestyleNukeLaunched.sqf
The old script won't let me find the path for the new one.
If the base mod doesn't allow more, should I modify the script or is it a hard-coded/game engine limit?
Also, the mushroom cloud stem and ground shockwave do not render? How to fix.
Ty for reading!