Kenshi
483 ratings
Better Storage System
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38.030 MB
Mar 12, 2023 @ 11:11am
Apr 13, 2023 @ 1:57am
3 Change Notes ( view )

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Better Storage System

In 1 collection by Deadmano
Better Storage System
5 items
Description
Ever get frustrated with not knowing where things are in similar looking storages? Annoyed with having to build multiple of the same storages due to not having enough space to store items in? Well I know I sure did thus this mod was born to help alleviate some of the annoyances and micro-management throughout all stages of the game. Now you can have tiny storages just enough for your production chains, massive ones for stockpiles, and anything in-between!



Over 200 hours have gone into carefully balancing every storage from the ground up; resource costs, build time, stack capacity, and plenty of QA to ensure everything is working as intended. The result? A (hopefully) better storage system to cater to all your storage needs!

This mod completely overhauls the entire storage system by providing multiple tiers of storages that increase storage capacity as you research higher tiers, as well as including storages for items that didn't previously have dedicated storages. It also categorises and alphabetically sorts storage names in the build menu making it easy to find what you're looking for. All base (tier 1) storages have been incorporated into existing research where they made sense.

It does not conflict with any other mod as ALL storages are brand new.
Your existing storages will be kept as-is and untouched.


Click here[docs.google.com] to see a full list of storage changes, costs, and capacity per tier.

Features include:
  • Colour-coded storages to easily differentiate similar storages.
  • Storages names categorised and alphabetised for convenience.
  • Less restrictions on placement! Place them inside or outside, the choice is yours!
  • Storage space increased up to 22x24 tiles at max tier for non-item-specific storage!
  • Stack sizes increased from 100 to 50,000 based on tier, for all your loot goblin needs!
  • New storages for items that didn't have dedicated storages. 50 different storages now!
  • Reworked collisions for the majority of storages to be able to place storages closer together and even stack them on top of each other!
FAQ:
  • How do I unlock additional storage tiers?
    • By researching the relevant Storages tier.
  • How do I unlock Vanilla storages?
    • Buy and use the Vanilla Storages blueprint from Travel Supply shops, General Shops, or certain places that sell construction goods.
  • Why are my people not storing resources?
    • Check that you have free space and that they can actually reach the storage.
  • Why are people running to/from storages instead of working on machines?
    • Try not to use a backpack that allows for large stacking, it will force the AI to take more resources than they need, and if you have someone hauling to their primary resource input storage they will seek an alternative storage to drop off the excess at. Also do not use the Auto Haul job unless you specifically intend to and know what you are doing; jobs on various machines will automatically have the AI take/store resources as needed.
  • Why were skeleton repair kits removed from robotics storage?
    • If a character has an item in their inventory/backpack that has no function (like many of the items in the robotics storage such as gears/motors) then all items (including the skeleton repair kits) will also be stored causing an unwanted side-effect for characters you want repair kits on.

Click here for a list of add-ons to make your very own Better Storage System experience!

Please see the Change Notes tab at the top for a list of changes.

Feeling generous and have some Cats to spare? Your support would be greatly appreciated!
PayPal[www.paypal.com] | Patreon[www.patreon.com]
Popular Discussions View All (2)
2
Mar 30 @ 3:08pm
Bug: Cannot put bread in food store I
ERKEK2000
3
May 5, 2023 @ 6:33pm
Suggestion
ERKEK2000
241 Comments
Deadmano  [author] 22 hours ago 
@Frission: If you truly feel that way, and you are among the first to seemingly take such offence by the change, have you considered you might not be the target audience? I don't wish to insult your Kenshi experience/knowledge, but in my experience it is super easy and quick to get setup. If the costs are too much for you, and you lack the resources, why would you even look into such a mod in the first place whose entire purpose is to increase the amount of resources you can store versus just sticking with vanilla storages? Wouldn't that imply that there is an abundance of resources then necessitating the need for increased storage? If there is something I am missing, or something you'd like to see that I may not have considered, and it is a reasonable request, I may be open to making a patch for it, but as I've mentioned, you are among the first to raise this as a major sore-point.
Frission Jul 16 @ 9:58am 
"Not sure if you want a logical answer or for me to just acknowledge your frustration?"
Kinda both?
"They surely can spare the resources..." doesn't really apply when you start a new game and suddenly not only are the original containers no longer available but the new ones are triple the price in resources. It's not just a matter of making and spending the money, it's a matter of availability. This feels like the prices were planned by someone who hasn't started a new game in, well, *ever* and has completely forgotten what the new game experience is like.
It's already very difficult getting a small house equipped with the basics as it is.
Deadmano  [author] Jul 15 @ 8:10pm 
@Frission: Not sure if you want a logical answer or for me to just acknowledge your frustration? We're modding the game, so we can't really compare "vanilla" anymore, that ship has sailed into the wonderful fantasy land we now have!

As with all things modding, if you don't like something, you're free to open up the plugin in FCS and make the changes that'd work best for your playthrough. I balanced values off of a spreadsheet I had and took it from there, the same one you can see in the mod description above which will hopefully make more sense from a balance perspective.

Vanilla values never really made much sense to me and given the type of people who would be using mods like these that increase the storage capacity way beyond the needs of an average person, they surely can spare the resources...
Frission Jul 14 @ 5:08pm 
I like these except for the fact that for some reason, even *with* the cheaper construction expansion, the storages that do the *exact same thing* as vanilla ones (ex. Iron ore / copper ore storage ) cost literally 3x more! Why? That makes zero sense, *especially* considering the ingame model is then much much smaller than the vanilla ones?
Deadmano  [author] Jun 29 @ 7:16am 
@Rachel L: Just edit out what you don't like in FCS! You're gonna have to manually patch things if two mods touch the same thing, no two ways about it. But my storages will be unaffected because they're unique.
Rachel L Jun 28 @ 12:52pm 
My question is because i remember this mod moving the vanilla storage to another research and the overhaul mod (project kathun) does some edits to the vanilla storage (ammounts and models)
Deadmano  [author] Jun 28 @ 12:48pm 
@Rachel L: Give it a try and let us know? :love:
Rachel L Jun 27 @ 4:32pm 
How does this mod works with overhauls mods like Project Kathun (and Project Kathun Reworked)?
Deadmano  [author] Jun 18 @ 7:20pm 
@SalAquma: Appreciate the awesome review, thank you! :love:
SalAquma Jun 18 @ 5:09pm 
This mod is really awesome - it comes with a very awesome benefits - the storage design and wording organizing is awesome, but the most awesome thing about this mod. If I have an issue with any of the big mods like GEN or UWE - and I want to remove them. This storage mod wouldn't be effected by it, and you get to keep your loot. However, I think tier III is enough, and it should be really big to justify the uhm 2500 stacks - like a small shack or half of it. The storage beyond tier III - is beyond reasonable, but the good thing is, I get to choose to stop in what tier.