Kenshi
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Better Storage System
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38.030 MB
Mar 12, 2023 @ 11:11am
Apr 13, 2023 @ 1:57am
3 Change Notes ( view )

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Better Storage System

In 2 collections by Deadmano
Better Storage System Add-Ons
3 items
Better Storage System Patches
11 items
Description
Ever get frustrated with not knowing where things are in similar looking storages? Annoyed with having to build multiple of the same storages due to not having enough space to store items in? Well I know I sure did thus this mod was born to help alleviate some of the annoyances and micro-management throughout all stages of the game. Now you can have tiny storages just enough for your production chains, massive ones for stockpiles, and anything in-between!



Over 200 hours have gone into carefully balancing every storage from the ground up; resource costs, build time, stack capacity, and plenty of QA to ensure everything is working as intended. The result? A (hopefully) better storage system to cater to all your storage needs!

This mod completely overhauls the entire storage system by providing multiple tiers of storages that increase storage capacity as you research higher tiers, as well as including storages for items that didn't previously have dedicated storages. It also categorises and alphabetically sorts storage names in the build menu making it easy to find what you're looking for. All base (tier 1) storages have been incorporated into existing research where they made sense.

It does not conflict with any other mod as ALL storages are brand new.
Your existing storages will be kept as-is and untouched.


Click here[docs.google.com] to see a full list of storage changes, costs, and capacity per tier.

Features include:
  • Colour-coded storages to easily differentiate similar storages.
  • Storages names categorised and alphabetised for convenience.
  • Less restrictions on placement! Place them inside or outside, the choice is yours!
  • Storage space increased up to 22x24 tiles at max tier for non-item-specific storage!
  • Stack sizes increased from 100 to 50,000 based on tier, for all your loot goblin needs!
  • New storages for items that didn't have dedicated storages. 50 different storages now!
  • Reworked collisions for the majority of storages to be able to place storages closer together and even stack them on top of each other!
FAQ:
  • How do I unlock additional storage tiers?
    • By researching the relevant Storages tier.
  • How do I unlock Vanilla storages?
    • Buy and use the Vanilla Storages blueprint from Travel Supply shops, General Shops, or certain places that sell construction goods.
  • Why are my people not storing resources?
    • Check that you have free space and that they can actually reach the storage.
  • Why are people running to/from storages instead of working on machines?
    • Try not to use a backpack that allows for large stacking, it will force the AI to take more resources than they need, and if you have someone hauling to their primary resource input storage they will seek an alternative storage to drop off the excess at. Also do not use the Auto Haul job unless you specifically intend to and know what you are doing; jobs on various machines will automatically have the AI take/store resources as needed.
  • Why were skeleton repair kits removed from robotics storage?
    • If a character has an item in their inventory/backpack that has no function (like many of the items in the robotics storage such as gears/motors) then all items (including the skeleton repair kits) will also be stored causing an unwanted side-effect for characters you want repair kits on.

Click here for a list of add-ons to make your very own Better Storage System experience!

Please see the Change Notes tab at the top for a list of changes.

Feeling generous and have some Cats to spare? Your support would be greatly appreciated!
PayPal[www.paypal.com] | Patreon[www.patreon.com]
Popular Discussions View All (2)
8
Aug 21, 2025 @ 6:34pm
Suggestion
ERKEK2000
2
Mar 30, 2025 @ 3:08pm
Bug: Cannot put bread in food store I
ERKEK2000
265 Comments
Deadmano  [author]
Apr 25 @ 7:35pm 
@Adamsevs: Sounds like a mod conflict, which would be weird since mine use unique texture paths... Are you using any major total overhauls by any chance? They tend to cause issues with standalone mods. Try unsubscribing and then resubscribing to my mod, and then see if it makes a difference. If it doesn't, change the load order of this mod to much lower (or lowest) on your list; look up how to do this if you're unfamiliar with editing the file needed. Let me know?
Apr 25 @ 3:36am 
The containers I can do look nothing like yours? I loved the different colors for the metal and mine are all boxy and white? All the others are not like on your mod either so I really must have something weird going on with my mods...
Deadmano  [author]
Apr 24 @ 10:35am 
@Adamsevs: Seems to still be working as intended. Are you sure there isn't a disconnect between what you're expecting and how the mod functions? The storage unlocks are based on what you can build, and the research for them. So make sure you unlock related research to get storage for said items, and then of course the relevant storage tiers.
Apr 24 @ 3:06am 
yes the mod is enabled: I began again with most of the mods off and I'm not sure your mod work for me even then. What is the first research for you mod? 'Storage' for 4 books then crafting/mining/general for one book? Got nothing else.
Deadmano  [author]
Apr 19 @ 12:32pm 
@Adamsevs: Shouldn't matter unless you have a mod conflict. Is the mod actually enabled? You should find additional tiers under your research, they aren't all unlocked from the start. See the addons linked in the description to customise your experience.
Apr 19 @ 2:28am 
I have your mod in my list but nothing appear in my game. Where do I have to place them on the list? At the end?
Deadmano  [author]
Mar 16 @ 10:30pm 
@Sociedad: "would be useful to have another collection with only patches just like you have with addons" you mean like this by any chance? :lunar2019crylaughingpig:
Mar 16 @ 7:00am 
Just seen that you have a patch for UWE, would be useful to have another collection with only patches just like you have with addons
Mar 16 @ 6:47am 
Probably UWE was the reason, dont know why.
Moved your mod to the local mods folder and opened the FCS and thats when i remembered i had UWE locally and then deleted it (because i unsubbed first of it)
Also installed a lot of patches for things like Gastronome mod
Mar 16 @ 4:57am 
It should be located on Crafting, am i right? Looking now through my mods to find any kind of incompatibility