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Kinda both?
"They surely can spare the resources..." doesn't really apply when you start a new game and suddenly not only are the original containers no longer available but the new ones are triple the price in resources. It's not just a matter of making and spending the money, it's a matter of availability. This feels like the prices were planned by someone who hasn't started a new game in, well, *ever* and has completely forgotten what the new game experience is like.
It's already very difficult getting a small house equipped with the basics as it is.
As with all things modding, if you don't like something, you're free to open up the plugin in FCS and make the changes that'd work best for your playthrough. I balanced values off of a spreadsheet I had and took it from there, the same one you can see in the mod description above which will hopefully make more sense from a balance perspective.
Vanilla values never really made much sense to me and given the type of people who would be using mods like these that increase the storage capacity way beyond the needs of an average person, they surely can spare the resources...