Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









And, I think I didn't see a change to club influence related to [charisma + intellect] for option (#I won't pass up this opportunity to profit as much as I can.), unless I missed it somewhere.
For subsection "If got the guns:", for option (#I must find a way to secretly send these guns to the Queen's men.) and (#I'll pledge these arms to the Queen.), the outcome may be +25 royalist mobs, not +20 royalist mobs.
Paying the merchants is also a little more effective than the others, providing +30 Merchant support, not +20 (#I'll pay the merchants to bring arms into the city.).