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Works well for keeping a higher likelihood of player encounters on a low-pop server like mine. Creates organic map traffic routes; everyone starts at Noob River whilst they build up; everyone journeys North through the bottlenecks etc. Totally different vibe from such a modest change.
Also useful for cycling legendaries out of the economy/gear pool far sooner, and generally reducing the over-abundance of items and materials (from repairs) by adding in x% of durability damage upon death.
It's really customisable though - lots of things you can do with this system... but this is what I do