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Stratus: Battle For The Sky
Jul 31, 2014 @ 9:24am
Dec 2, 2016 @ 6:25pm

View Stratus: Battle For The Sky in the store

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Stratus: Battle for the sky TwitchTV dev channel play tests
Stratus: Battle for the sky store page launches
Stratus: Battle For The Sky is a unique, fast-paced, real-time-strategy game which combines elements of tower defense meets classic old school god games RTS gameplay, player take control of a high priest that leads one of four factions Sun, Wind, Rain, Thunder and must fight other factions high priests for control of the skies and limited resources for ones own faction.

Wealth in land or currency, while useful, is ultimately not the key to victory. Like the chess piece King, the High Priest is the linchpin of your empire. Lose the priest and you lose all.

Stratus: Battle For The Sky game play takes place in the world of Sonus, shattered by a continuous war among the Tempests of Rain, Wind, and Thunder. The only refuge is on the floating islands of the planet’s fractured crust, suspended in the winds of perpetual gales. As the High Priest of your tribe, you must align yourself with one of the Tempests to appease their lust for battle and gain their favor by sacrificing your enemies high priest to the Gods for ultimate victory. Victory will grant you new technology and spells that will aid your tribe in ascending from the storm to the safe heavens above.

A players High Priests is the center of a players faction and acts as the intermediary between his tribe and the Tempests, it is through the Priest that the player is able construct buildings and harness the gifted powers of the Tempests through spells that can turn the tides of war.

One major element is through the use of bridges as the building block of battle, flanking and encircling enemy positions and expanding territory to gain strategic dominance.

Bridges become available with the construction of a temple and can be placed to link islands to to link up with floating resource points, another capability of bridges is their ability to have construction built off the end sections allowing for placement of attack or blocking units from unconnected ends of bridge segments.

While one can construct workshops and temples game-play units is focused on the careful expansion and use of towers and fortifications to attack from and gain territory while expanding the area one controls.

Stratus units are unique among RTS games. Each unit while cannot move once deployed have a specific range, damage, hit points and special ability. While some units inflict vicious damage and have superior overall capabilities, this does not make them impregnable. Cheaper, less powerful units placed expertly can dismantle larger, more powerful battle lines.
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nate  [author] Nov 24, 2016 @ 4:22pm 
Stratus: Battle for the sky store page now up with page up we will be moving forwards on Early Access release roll out to raise funds to help finalizing development.
AiRJacobs Nov 22, 2016 @ 11:02am 
There is no way for me to express how excited I am for this game. NetStorm holds a special place deep in my heart. It is a nostalgic trip to see this game. I have been following this project since it was called NetStorm: Rising Storm, then Disciples Of The Storm, and now Stratus: Battle For The Sky. Can't wait to see this game completed. The only thing that I really want to see that would make it complete is 3 things: Voice acting (The announcer had that super deep and serious voice that was awesome), a Cinematic Intro (The original was badass), and a Singleplayer campaign. I can already see that the announcer voice is in the game, so that is already one check off of the list. I hold great hope for this game. Great work, and keep it up :)
m3d1 Nov 20, 2016 @ 10:02am 
A Netstorm sequel can't wait. Thumbs up, guys
nate  [author] Nov 12, 2016 @ 11:14am 
CoralChains we just posted three new pics showing from latest testing build and the new unit power requirement icons for units on construction.
CoralChains Nov 8, 2016 @ 1:19am 
The hell am I talking about? The donate button is still up.
CoralChains Nov 8, 2016 @ 1:18am 
Would have donated in a hearbeat if I knew this existed. )= One of those games that I got a wonderful taste of as a kid, but by the time I could pay for it on my own, server was down. Randomly decided to look this up. Googled "game floating island bridge" cause I couldn't think of the name of it, from there checked out some YouTube videos, and a dude named "CleverWheels" posted the project's website in the comments. I'll be keeping an eye on this.
nate  [author] Aug 30, 2016 @ 4:18pm 
Rebull, have you joined the projects facebook group? we are organizing the backers there. if all goes well coder aims to be speeding up releases of testing builds to expect more action of on releasing of builds for testing on the battle server.
Tys Aug 28, 2016 @ 12:51am 
zug zug. more work. how is this game going wish I could help in some way other than small donations.
nate  [author] Aug 17, 2016 @ 8:01pm 
BMG currently working on that we are currently working on getting the backers that backed us the build. coder is working out final settings on the networking fixes we aim in the following week to send out new build to backers that backed us for EA play testing.
Caine Aug 14, 2016 @ 8:46pm 
Where's the er.. Early-Access didly doo-dad?