Arma 3
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Enhanced Soundscape Plus
   
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
114.710 KB
Feb 24, 2023 @ 12:10pm
Jul 14 @ 10:56am
11 Change Notes ( view )

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Enhanced Soundscape Plus

In 1 collection by ThomasAngel
ThomasAngel's mods
7 items
Description
Makes Enhanced Soundscape work with every weapon.
This is a patch that allows Enhanced Soundscape to work with every weapon paired with a modern optimization pass for all the functions present in Enhanced Soundscape. Also included are compatibility patches for mods and CDLC where necessary and possible. Also, bug fixes, yay!

Some of the most important fixes:
Fixes the annoying bug where ESS sounds play when window is out of focus.
Fixes suppressors making an echo when fired from a vehicle.

Known issues
* None currently

FAQ
* Q: Why is ESS a dependency?
* A: Reuploading ESS is not allowed, so this mod will override the configs and functions present in Enhanced Soundscape instead.
* Q: Really? Every weapon?
* A: Well, I can't guarantee that it works with every weapon but 99% should work. Including RHS, CUP, Tier One, NIArms, etc.
* Q: An integrally suppressed weapon from <mod> or <CDLC> makes an echo! Plz fix!
* A: There is no way to detect integrally suppressed weapons (that I can think of), so a compatibility patch is required. I can add these for mods easily enough, but I don't own all of the CDLC so I can't go through them all.

Credits & Thanks
* LAxemann and Jokoho482 for Enhanced Soundscape
* BrettMayson and all contributors for HEMTT, the best build system.

Donate
If you want to support me, you can do so on my Ko-Fi page. Donations are greatly appreciated! (Link to Ko-Fi)[ko-fi.com]
63 Comments
WishingStarGaming Nov 8 @ 2:39pm 
would this conflict with any of the JSRS soundmod?
CallsignSkif Aug 3 @ 2:30pm 
@Feynman
Thanks!
Feynman Aug 3 @ 2:26pm 
@CallsignSkif
JSRS 2025 has its own Soundscape
CallsignSkif Aug 3 @ 2:23pm 
Compatible with the new JSRS?
.Normalized Jul 10 @ 10:03am 
Are you an audio programmer, can you work with it?
jp9999 Jan 13 @ 4:56pm 
the real time calculation of reverb cant be easy on the cpu when there is more than 10 guys shooting at the same time, right? still seems to work great but i wonder if its affecting my performance on contact since it has a lot of forests that produce echo
Zandrus Dec 31, 2024 @ 7:18am 
Sure! I will be right back! I tested earlier by being further away, the Gau-8 sounds fine, but the 20mm guns of the Gryphon, Wasp and the CSAT ones sound 'weak'. Maybe its because they're internally located, right?
ThomasAngel  [author] Dec 31, 2024 @ 5:14am 
@Zandrus Can you test with just this mod + dependencies? If that works then there is nothing I can do.
Zandrus Dec 30, 2024 @ 9:27am 
Hey, I've wanted to say that the Gryphon, Blackwasp and A-164 Wipeout sound muted, the 20mms on the Buzzard sound fine.

is Gau-8 Avenger mod conflicting with this? Blackwasp and Griphon sound weak/aren't heard after the incoming rounds, same for the CSAT aircraft.

Thanks!
NikkoJT Dec 17, 2024 @ 7:22am 
Quick bit of info for your suppressed weapons compatibility - the new Reaction Forces weapons "waterCannonBig_RF" and "waterCannonSpread_RF" should be treated as integrally suppressed, since they're, well, water guns.