Barotrauma

Barotrauma

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Exosuit Upgrade
   
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208.015 KB
Feb 14, 2023 @ 6:24am
Feb 14, 2023 @ 9:18am
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Exosuit Upgrade

In 1 collection by Nefil͡imP͠L̀
baro 1
7 items
Description
The diving suit is battery-powered and features three modes: no battery for slow walking, regular battery for a flashlight and slightly faster movement, and fulgurium battery for a flashlight and the ability to run.

It has slots for oxygen tanks, but thanks to the innovative technology, they don't need to be exchanged while on the ship.

Available storage space for items inside the suit:
  • 12x slots for small items only
  • 4x slots for crates, ammoboxes, or small item
  • 2 slots for heavy weapons or small item
In addition, there is a "locker" for this exosuit which, when powered, can charge a battery and an oxygen tank.
Name
Crafting
Console name
Locker
steel - 4
iron - 4
EXOdivingsuitlocker
ExoSuit
Titanium-Aluminum Alloy - 4
rubber - 3
mechanical - 60
exosuit


[discord.gg]
20 Comments
FatherSarge Apr 30, 2024 @ 9:31am 
Still works great imo, any chance you'd be interested in adding an integrated scooter to it? The modular backpack mod already did the heavy lifting, all that'd be required is splicing their bit of code into yours
Naro Napiski Jul 6, 2023 @ 12:25pm 
The idea is really great, but it just seems too overpowered imo.
Being able to carry some extra heavy items and be a bit faster would be just perfect
I'll try messing with the files and see how I can customize it.

Great mod!
Catanchovy Apr 6, 2023 @ 4:22pm 
what is path to xml file ?
Pepsu Mar 28, 2023 @ 6:30pm 
I found a bug, when you have oxygen tank outside O2 slot but inside Exosut inventory, it gives you infinite air even tho the tank air is not decreasing.
Resyled Mar 26, 2023 @ 12:15am 
Hey! I actually figured out pretty much everything I was having a problem with, the only thing I'm hung up on is how to re-order the icons in the inventory, but that's not really a big deal. Thanks for all the work you did, it made adjusting it to my liking pretty easy!
Resyled Mar 25, 2023 @ 4:41pm 
Also, should any adjustments to a mod be made directly in the mod folder? it tells you not to do this in a Readme, so I'm not sure.
Resyled Mar 25, 2023 @ 4:40pm 
To make it so it only carries ONE extra weapon, does deleting these lines do it?

<SubContainer capacity="1" maxstacksize="1">
<Containable items="mountableweapon,smallitem"></Containable>
</SubContainer>
Resyled Mar 25, 2023 @ 4:34pm 
Thanks for the fast reply man, I'll mess around with it.
Nefil͡imP͠L̀  [author] Mar 25, 2023 @ 4:23pm 
@Resyled
As for crafting You can set this:

<RequiredItem identifier="titaniumaluminiumalloy" amount="15" />

this will change number of items for craft from 4 to 15
Nefil͡imP͠L̀  [author] Mar 25, 2023 @ 4:18pm 
@Resyled
this is example what You need to replace with

<StatusEffect type="OnWearing" target="Contained,Character" Condition="-0.01" targetslot="1" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="reactorfuel" type="Contained" />
</StatusEffect>


and this


<SubContainer capacity="1" maxstacksize="1">
<Containable items="reactorfuel">
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
</Containable>
</SubContainer>